Describe the bug I have a glb file exported from Unity using https://github.com/KhronosGroup/UnityGLTF. This is how the file look: Then I import the file in Blender, this is how it looks (correct): Without any editing, I export the entir...
The status quo of 3D content development (Unity, Unreal, Godot, VRChat, Resonite, etc) is to use an engine-specific or even game-specific format. This means that, beyond the basics (mesh and skeleton data), a lot of content cannot be easily ported from one platform to another, as it ...
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Sets the pivot points of selected objects to the ground of the bounding box of the bundle. Working with Unity The addon comes with an Unity Editor script which automatically resets the -90 degree rotations and assigns existing materials automatically if the name assigned in blender matches any ma...
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Send assets straight to Unreal Engine, 3ds Max, Houdini, Unity, Blender, Cinema 4D, Clarisse, Maya, and more, with automatic mesh and shader setups for all major renderers. Forget trying to correctly set up shaders or spending time hooking up map slots—just jump right into your project....
Statistically speaking, most of our common hourly customers would be re-exporting their source data to 3ds Max, CINEMA-4D, COLLADA (for Blender usage), glTF, LightWave, Maya or or FBX (for Unity or Unreal VR/AR authoring), even though we support all main 3D programs and file formats succ...
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Quick “Need to Know” Information If viewing a glTF or glB file on Windows 10, please use the Microsoft “3D Viewer” application and not their “3D Builder” application. The latter cannot display such files properly. Blender is also another good application to view and manipulate glTF/glB...
Send assets straight to Unreal Engine, 3ds Max, Houdini, Unity, Blender, Cinema 4D, Clarisse, Maya, and more, with automatic mesh and shader setups for all major renderers. Forget trying to correctly set up shaders or spending time hooking up map slots—just jump right into your project....