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Only wild animals can be trained in a cage. If you want your animal trainer to provide further training you must release the trained animal. Alternatively, with a difficult-to-train animal or a poor trainer, you may want to leave the animal in its cage. A caged animal will eventually rev...
I've got the same with caged goblins. When i've installed cages with em in barracks, stripped em and set to be releasen to receive a beating from my dwarves, the next happened: civ dorf came, but he didn't release the prisoner - he tried to haul him to another empty cage. When ...
After a bit more bug fixing, the first releases will cover Fortress mode siege improvements. We will give siegers more tools and the ability to plan and learn. The release will also push the addition of magic forward in this process, and offer the first Fortress mode abilities to interact ...
I recently started played Dwarf Fortress, and not knowing that it wouldn't catch normal animals I caught some vermin from the Kennel. Now I have some rats and stuff sitting around in an animal trap on a stockpile, and I want to get rid of them either just be gone to free up space ...
caged: In a built cage. Negatable. own: From own civilization. Negatable. merchant: Is a merchant / belongs to a merchant. Should only be used for pitting, not for stealing animals (slaughter should work). war: Trained war creature. Negatable. hunting: Trained hunting creature. Negatable...
caged: In a built cage. Negatable. own: From own civilization. Negatable. merchant: Is a merchant / belongs to a merchant. Should only be used for pitting, not for stealing animals (slaughter should work). war: Trained war creature. Negatable. hunting: Trained hunting creature. Negatable...
I've had the kill command fail to work on two titans, and had to tell them to move past it, which got their attention. (Defending fortress also wasn't working on the titans) As far as I could tell the kill orders were working on wild animals, insofar as the dwarves would endlessly...
Presumably, you might want your military gathered around ready to attack the moment you unleash a caged beast, so it is possible that it's not even an interface bug. However, there are surely less-confusing ways to present and/or accomplish that behavior. ...
caged: In a built cage. Negatable. own: From own civilization. Negatable. merchant: Is a merchant / belongs to a merchant. Should only be used for pitting, not for stealing animals (slaughter should work). war: Trained war creature. Negatable. hunting: Trained hunting creature. Negatable...