Assign all caged animals in stockpiles (eg just purchased from merchants) that are grazers to the current Pasture, and give them all the nicknamegrazing(for easy identification/filtering later.) 将所有库存中的笼养动物(例如刚从商人那里购买的)分配给当前的牧场,并给它们起所有昵称“放牧”(以便以后轻...
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StatusnewResolutionopen PlatformPCOSWindowsOS Version19042.985 Product Version0.47.05 Target VersionFixed in Version DescriptionWhen trainers train animals in cages, if they feed them something which creates a seed when eaten raw (pears and bayberries in my game), it leaves seeds inside of the cages...
Summary 0011783: All cages, terrariums & aquariums have non-defined density borders for animals inside. Description This is mostly a oversight perhaps, but despite their defintions all cages are technically 'barred' in a way that allows creatures internally to externally interact with other animals ...
Linked 30 How do you move caged beasts in Dwarf Fortress? Related 10 Accidentally caged dwarfs 10 How can I stop nauseous animals from vomiting everywhere? 5 Can I use vermin in my egg production farm? 6 How can I rescue dorfs trapped in semi-molten rock? 11 How can I prevent a tra...
caged: In a built cage. Negatable. own: From own civilization. Negatable. merchant: Is a merchant / belongs to a merchant. Should only be used for pitting, not for stealing animals (slaughter should work). war: Trained war creature. Negatable. hunting: Trained hunting creature. Negatable...
{{ message }} crowder / dfhack Public forked from DFHack/dfhack Notifications You must be signed in to change notification settings Fork 0 Star 0 Memory hacking library for Dwarf Fortress and a set of tools that use it License View license ...
Dwarf Fortress Video Tutorial part 29 - Adamantine & BAD END: Youtube HDDwarf Fortress Video Tutorial part 30 - Machinery 1, Safety & Building: Youtube HDDwarf Fortress Video Tutorial part 31 - Machinery 2, examples: Youtube HDDwarf Fortress Video Tutorial part 32 - Taking care of caged ...
For instance, if many siegers are killed, caged, etc. in a given hallway, they shouldn't generally go that way again, even if that means building/climbing/digging Siege engine improvements depend on state of boats, lifts/moving fortress sections, since these should all use the same framework...
you may want to leave the animal in its cage. A caged animal will eventually revert to its wild state, at which point your trainer will perform the initial training again, safely giving your trainer experience and your civilization more knowledge about the animal. Note that[GRAZER]animals need...