Godot version v4.0.beta10.official [d0398f6] System information linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti...
artgamedevpaintspritespixel-artpixelanimationgraphicsspritesheetgame-developmentsprite-animationdrawgodotenginegodotgodot-enginegdscriptpixel-editorpixelartpixel-art-makerpixelorama UpdatedOct 15, 2024 GDScript the3deer/android-3D-model-viewer Star1.4k
表面的生成和图像操作被一个叫CPICPAGE的通用图像页调用,CPICPAGE是一个包括各种位图格式的统一管理对象,游戏在进行图像操作时,不直接与DirectX图像表面打交道,CPICPAGE扩展了DirectX图像操作功能,比如带alpha通道的BLT,以及带亮度的BLT,直接对表面的Line,DrawTxt等.BltSurface()是一个包括许多剪裁定位输求的函数. 对于...
分享回复赞 godot吧 虎式搬运工 关于用draw画线,被其它图层覆盖的问题用draw方法画的线被tilemap的图块盖住了 无图块与有团块对比gif draw方法的说明,没有设定图层的地方 void draw_line(from: Vector2, to: Vector2, color: Color, width: float = 1.0, antialiased: bool = false) Draws a line from ...
using Microsoft.Xna.Framework;using Microsoft.Xna.Framework.Graphics;using Microsoft.Xna.Framework.Input;namespace _3D_01{publicclassGame1:Game{privateGraphicsDeviceManager graphics;privateBasicEffect effect;privateVertexPositionColor[]vertices;// the trianglepublicGame1(){graphics=newGraphicsDeviceManager(this...
The positional command line argument now considers .res and .tres files as runnable scene formats. This fixes Godot not running the main scene or a custom scene if they were saved with a .res or .tres extension. macOS/Linux: Fix the result of Directory.get_space_left(). Windows: Godot...
Edit Note: For Godot 3.X there are also some plugins:Primitives2D, using AntialiasedRegularPolygon2D from theAntialiased Line2D plugin. Personally I think the best solution would be just to add actual specific 2D primitive shapes to the MeshInstance2D node and remove all these 3D shapes which...
imgui_freetype: Added support for plutosvg to render OpenType SVG fon… Oct 17, 2024 .editorconfig Internals: clarified that GetInputTextState(0) can not return a point… Jul 5, 2022 .gitattributes Add .gitattributes with rules for line endings of files. Nov 4, 2019 .gitignore Ignore .in...
ggez-egui for the ggez game framework. godot-egui for godot-rust. nannou_egui for nannou. notan_egui for notan. screen-13-egui for Screen 13. smithay-egui for smithay.Missing an integration for the thing you're working on? Create one, it's easy!Writing your own egui integrationYou...
Semaphore::wait() Line 58 C++ [Inline Frame] godot.windows.opt.tools.64.exe!ThreadWorkPool::end_work() Line 121 C++ godot.windows.opt.tools.64.exe!EditorFileSystem::reimport_files(const Vector<String> & p_files) Line 2011 C++ godot.windows.opt.tools.64.exe!EditorFileSystem::_update_...