var use_debug_draw: bool = true # 创建一个布尔变量use_debug_draw,默认值为true func _init() -> void: # 初始化函数 if not InputMap.has_action("draw_debug"): # 如果输入映射中没有名为draw_debug的动作 InputMap.add_action("draw_debug") # 添加名为draw_debug的输入动作 var event := I...
[1] error(-1): no debug info in PE/COFF executable [2] error(-1): no debug info in PE/COFF executable [3] error(-1): no debug info in PE/COFF executable [4] error(-1): no debug info in PE/COFF executable [5] error(-1): no debug info in PE/COFF executable [6] error(...
Vulkan Mobile backend: Some advanced debug draw modes do nothing when enabled #55900 closed Mar 12, 2025 Editor crashes when entering simple if statement #103797 closed Mar 12, 2025 PackedByteArray.decompress_dynamic(-1, FileAccess.COMPRESSION_FASTLZ) returns empty array on valid data #...
debug keystore详情仔细参阅如下链接[GodotDocs] Exporting for Android[YouTube] Godot Engine Android Export Tutorial 38.只在networking时才出现error:Script inherits from native type 'Reference', so it can't be instanced in object of type: '<ANodeType>'?
debug keystore详情仔细参阅如下链接[GodotDocs] Exporting for Android[YouTube] Godot Engine Android Export Tutorial 38.只在networking时才出现error:Script inherits from native type 'Reference', so it can't be instanced in object of type: '<ANodeType>'?
(_gl_debug_print,nullptr);glEnable(_EXT_DEBUG_OUTPUT);}else{print_line("OpenGL debugging not supported!");}}#endif// GLAD_ENABLEDprint_line("OpenGL ES 3.0 Renderer: "+VisualServer::get_singleton()->get_video_adapter_name());storage->initialize();canvas->initialize();scene->initialize()...
my_num=f.get_8()# retrieve the numbermy_string=f.get_string()# retrieve the stringmy_gold=f.get_var()# retrieve the gold variablemy_line=f.get_line()f.close()# data's all here, close the fileprint("Data loaded.")# debug messageelse:# failed to open the file - maybe a ...
Add --debug-server command line option to listen for incoming connections (GH-60819). Add readable export errors (GH-61624).GDNativeAdd Core API 1.3 with methods: Dictionary.merge(), Pool*Array has() and sort(), PoolStringArray.join(), String join(), num_uint64() and num_uint64_capit...
Changed: k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress was replaced by k_ESteamNetworkingConfig_SDRClient_DevTicket, value is the same but reference changed Changed: updated in-editor docs Fixed: spelling error ingetProfileItemPropertyInt()bind ...
Test_DebugDraw Godot Neural Network Custom Godot_NeuralNetwork @Retystety/NeuralNetworksExample project Schematic Map Editor - metroidvania map editor Mobile support Gesture camera Touch manager Publishing features Good Old Games Achievement Plugin