Addamplitudeargument toInput.vibrate_handheldgodotengine/godot#91143 Merged AThousandShipsmentioned this pull requestMay 17, 2024 Add debug utilities for Vulkangodotengine/godot#90993 Merged AThousandShipsforce-pushedthecompat_docbranch 3 times, most recently fromc14e505to04ed066CompareMay 25, 2024 14...
In either case, you will want to head into the godot-cpp folder and compile the bindings for your platform. Make sure your slashes are OS appropriate:scons platform=<your platform> target=template_release scons platform=<your platform> target=template_debug Get the Steamworks SDK ...
Hey guys, can you please help me to debug an issue? I'm trying to export my game for HTML5. Here's how it looks like when I'm running it in Godot, or when I'm running it in Chrome on Linux: https://i.imgur.com/dxSt9mQ.png Here's how it looks like when I'm opening th...
In the next window, save your game as index.html in a new directory and uncheck the debug checkbox. You’re then ready to close Godot. 3) Install Docker Desktop Download and install the latest version of Docker Desktop. Choose the version matching your workstation OS — and remember to ...
Since things can still break after the game has been released, have a bug tracking system to help you find and debug issues with different parts of the game. Additionally, use analytical tools to monitor key performance indicators and plan for regular updates and patches. Remember to keep yours...
I won't go into the technology of how VS Code does that (unless somebody asks really nicely :D), but in essence because of the way Python works it is a bit of a kludge. So develop, test and debug your program using a couple of simple structures, and then when you...
custom_modules='../path/to/dir/godotsteam_server' Compiling Time To compile editors, use this SCONS line: Godot 3.xGodot 4.x scons platform=<your platform> production=yes tools=yes target=release_debug To compile debug templates, use this SCONS line: Godot 3.xGodot 4.x scons platfor...
GodotClientServer A project template for a Dedicated Server & Client within a single project. Why? There is already a good tutorial out there showing how to set up a dedicated server in Godot using two separate projects. This has a number of advantages. However, it has in my view one hug...
https://github.com/LaoDie1/godot-excel-reader/blob/b2ec7df610c5b0101ad1d2f23fabf49d5d0b4354/addons/excel_reader/src/workbook.gd#L20 Member xuri commented Dec 12, 2023 Thanks for your feedback. I'll consider to add support for this. xuri reopened this Dec 12, 2023 xuri added the...