Godot version: 3.0.3; also latest daily build (downloaded 2018-06-29)Issue description: I am using draw_line function to draw a line (doing so in draw() function and calling update() in _process(delta) function). However, the line draws with incorrect width at times. It also scales i...
Godot version v4.0.beta10.official [d0398f6] System information linux mint Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti, Vulkan API 1.3.194 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660 Ti...
可惜,它绘制半透明线条的效果 分享2赞 godot吧 虎式搬运工 关于用draw画线,被其它图层覆盖的问题用draw方法画的线被tilemap的图块盖住了 无图块与有团块对比gif draw方法的说明,没有设定图层的地方 void draw_line(from: Vector2, to: Vector2, color: Color, width: float = 1.0, antialiased: bool = ...
复制 privatevoidDrawModel(Model model,Matrix world,Matrix view,Matrix projection){foreach(ModelMesh meshinmodel.Meshes){foreach(BasicEffect effectinmesh.Effects){effect.EnableDefaultLighting();effect.LightingEnabled=true;// Turn on the lighting subsystem.effect.DirectionalLight0.DiffuseColor=newVector3(1...
分享回复赞 godot吧 虎式搬运工 关于用draw画线,被其它图层覆盖的问题用draw方法画的线被tilemap的图块盖住了 无图块与有团块对比gif draw方法的说明,没有设定图层的地方 void draw_line(from: Vector2, to: Vector2, color: Color, width: float = 1.0, antialiased: bool = false) Draws a line from ...
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Android: Clients of the Godot library can now add their own command line arguments.RenderingNew Vulkan renderer. New OpenGL renderer, using OpenGL 3.3/OpenGL ES 3.0/WebGL 2.0 as a baseline. Designed to target mobile/web platforms first, but also usable on desktop platforms. Uses a low-end-...
Add .gitattributes with rules for line endings of files. Nov 4, 2019 .gitignore Ignore .ini file with other suffixes. Jun 21, 2024 LICENSE.txt Happy new year! Jan 3, 2024 imconfig.h imgui_freetype: Added support for plutosvg to render OpenType SVG fon… Oct 17, 2024 imgui.cpp Fixe...
There's an add-on for it:https://github.com/godot-extended-libraries/godot-antialiased-line2d It's not updated for 4.x yet, but I plan to update it at some point. Personally I think the best solution would be just to add actual specific 2D primitive shapes to the MeshInstance2D node...
Godot 2.0.3, Windows 10, 64 bits I am trying to use _draw() to display a sort of particle system in global space, because the ParticleSystem2D is not suited for my case. I don't want to move my node to the root because I prefer to have it part of my objects, so I am using...