godot作为一个年轻的游戏引擎,它的3D物理效果没有unity成熟,达不到专业物理模拟程序的精细度,其功能也相当有限。但这些用来演示一些简单的物理现象已经足够了,它能够较好地模拟2D和3D的刚体的运动和相互作用(碰撞或摩擦)。更重要的是,利用godot可以方便地设计UI界面,可以添加 label,button,slider 等控件,这使得开发者...
2D and 3D cross-platform game engine Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be...
Add Depth Offset property to BaseMaterial3D and fix collision shape gizmo flicker #100211 commented on Jan 24, 2025 • 0 new comments Core: Avoid including `modules/modules_enabled.gen.h` in headers #100023 commented on Jan 25, 2025 • 0 new comments CI: Format SCons input flags...
func draw_line_relative(pointA: Vector3, pointB: Vector3, color: Color = Color.RED): # 画相对线条函数 draw_line(pointA, pointA+pointB, color) # 调用画线函数,起点为pointA,终点为pointA+pointB func draw_line_relative_thick(pointA: Vector3, pointB: Vector3, thickness: float = 2.0, color...
3D 场景各个元素以树形结构关联起来,当渲染整个3D场景时,需要遍历这棵树,绘制各个物体。Godot 没有在深度优先搜索中逐一绘制各个元素,而是把可绘制元素组织成了列表,绘制场景时先清理和填充列表,再对列表进行排序以确定渲染顺序,之后顺序遍历列表逐一绘制。场景每帧渲染分为多个 pass,每个 pass 渲染列表都要进行清理、...
Line3D,LineRenderer Shell Fur * Gecko - procedural animation project Camera tween Physics sandbox - physics testing ground 3D book - dynamic content Godot Simple PCG Terrain - Terrain generation/ chunk system Goblins game gd - 3D回合策略游戏框架- 带完整资源,一个完整的3D回合策略游戏。
如果想变成实心,把 draw_line 改成 draw_polygon 即可。 3.6.5 动态自定义绘图 我们现在学会了画静态图,那么我们要画动态图了。也很简单,假设我们想让上面的圆弧动起来,那么我们只需要把 angle_from 和 angle_to 改成全局变量即可(或者从其他节点里获取等)。这样我们就可以在里更改变量,然后调用 queue_draw()...
Vulkan support is coming with Godot Engine 4.0 and with it plenty of modern 3D rendering features, however the 2D side of Godot is also seeing plenty of love.
Anything that’s done in the 2D or 3D ports, resources added to the scenes, etc. get their own resource IDs assigned, which are numeric incrementals! This means that if I add a sprite to the scene and my team mate does the same we’ll have an ID collision. So many merge tears, ...
I spent hours just positioning pictures in 3D space and still didn’t quite get that sense of crowded, messy detail that I wanted. I kept on thinking that it would be an order of magnitude faster if I was able to justdrawthe details into the scene instead of drawing individual bits, la...