D3D11_1DDI_DEVICEFUNCS 結構 (d3d10umddi.h) 發行項 2023/08/07 意見反應 本文內容 語法 成員 備註 規格需求 另請參閱 包含使用者模式顯示驅動程序針對 Microsoft Direct3D 11.1 版運行時間優化的函式,可以實作來呈現圖形基本類型和處理狀態變更。
D3D10_1_DDI_BLEND_DESC 结构 D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS 枚举 D3D10_1DDI_DEVICEFUNCS 结构 D3D10_1DDIARG_CREATESHADERRESOURCEVIEW 结构 D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW结构 D3D10_2DDI_ADAPTERFUNCS结构 D3D10_2DDIARG_GETCAPS 结构 D3D10_2DDICAPS...
D3D10_1_DDI_BLEND_DESC結構 D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS列舉 D3D10_1DDI_DEVICEFUNCS結構 D3D10_1DDIARG_CREATESHADERRESOURCEVIEW結構 D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW結構 D3D10_2DDI_ADAPTERFUNCS結構 D3D10_2DDIARG_GETCAPS結構 D3D10_2DDI...
estructura de D3D10_1_DDI_BLEND_DESC enumeración D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS estructura de D3D10_1DDI_DEVICEFUNCS estructura de D3D10_1DDIARG_CREATESHADERRESOURCEVIEW estructura de D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW estructura de D3D10_2DDI_ADAPTER...
(if the device has been removed) in a call to thepfnSetErrorCbfunction. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is incorrect; therefore, ...
D3D11_1DDI_HVIDEOPROCESSOR unnamedParam2, UINT unnamedParam3, BOOL unnamedParam4, FLOAT unnamedParam5 ){...} Parameters unnamedParam1 hDevice[in] A handle to the display device (graphics context). unnamedParam2 hVideoProcessor[in] A handle to the video processor object that was created thro...
runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of this function (which typically should not happen), the driver can return D3DDDIERR_DEVICE...
D3D10_1_DDI_BLEND_DESC 结构 D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS 枚举 D3D10_1DDI_DEVICEFUNCS 结构 D3D10_1DDIARG_CREATESHADERRESOURCEVIEW 结构 D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW结构 D3D10_2DDI_ADAPTERFUNCS结构 D3D10_2DDIARG_GETCAPS 结构 D3D10_2DDICAPS_...
D3D10_1DDI_DEVICEFUNCS結構 D3D10_1DDIARG_CREATESHADERRESOURCEVIEW結構 D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW結構 D3D10_2DDI_ADAPTERFUNCS結構 D3D10_2DDIARG_GETCAPS結構 D3D10_2DDICAPS_TYPE列舉 D3D10_DDI_BLEND列舉 D3D10_DDI_BLEND_DESC結構 D3D10_DDI_BLEND_OP列...
D3D10_1_DDI_BLEND_DESC結構 D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS列舉 D3D10_1DDI_DEVICEFUNCS結構 D3D10_1DDIARG_CREATESHADERRESOURCEVIEW結構 D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW結構 D3D10_2DDI_ADAPTERFUNCS結構 D3D10_2DDIARG_GETCAPS結構 D3D10_2DDICAPS_TYPE列...