海贼王燃烧之血黑屏提示。1、CouldnotcreateD3D11deviceD3DError5:DEVICECREATIONFAILEDD3DFEAT这段代码指的是海贼王燃烧之血的黑屏提示。2、出现黑屏提示的原因是因为电脑配置不符合游戏配置要求需要更换电脑配置才可以解决。
This tool is the best-automatized solution since it can update all your drivers at once or only the ones that you select, not to mention that you can create backups before any update. ⇒Get Outbyte Driver Updater 2. Run the inbuilt Hardware & Device troubleshooter First, pressWindows + ...
CFence::FinalConstruct d3d11!CLayeredObject<CFence>::{ctor} d3d11!CLayeredObject<CFence>::CreateInstance d3d11!CDevice::CreateLayeredChild d3d11!NDXGI::CDevice::CreateLayeredChild d3d11!NOutermost::CDeviceChild::FinalConstruct d3d11!CUseCountedObject<NOutermost::CDeviceChild>::{ctor} d3d11!
Some players have posted on Steam’s forum about aprocedure entry point createdxgifactory2 could not be locatederror. The entireerror messagestates: The procedure entry point CreateDXGIFactory 2 could not be located in the dynamic link library C: WINDOWS SYSTEM32 d3d11.dll. Thaterror messagepops...
1. Create bitmap for a swachain surface auto props = D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(format, D2D1_ALPHA_MODE_IGNORE)); m_pDeviceContext->CreateBitmapFromDxgiSurface(pSurface, props, &m_pBitmap); 2...
Not sure of the root cause for this bug, but one of our client reported such issue on some Windows Machine with Chrome. The workaround was to change a flag in Chrome to not use D3D11 as a backend for ANGLE but to force OpenGL. As this issue only occurred on few computers it might...
1. Create bitmap for a swachain surface auto props = D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(format, D2D1_ALPHA_MODE_IGNORE)); m_pDeviceContext->CreateBitmapFromDxgiSurface(pSurface, props, &m_pBitmap); ...
1. Create 2d texture desc.Width = width; desc.Height = height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; desc...
1. Create bitmap for a swachain surface auto props = D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(format, D2D1_ALPHA_MODE_IGNORE)); m_pDeviceContext->CreateBitmapFromDxgiSurface(pSurface, props, &m_pBit...