For the button to function, you must add each script as components to the cube.Select the PlayerButton object in the Hierarchy window. In the Inspector window, select Add Component. In the Search window that appears, enter PressableButton, and select the PressableButton script. Select Add ...
Add this attribute to your class to create buttons in the inspector for selected methods. No need for a custom editor. - GlassToeStudio/UnityMethodButtonAttribute
選取[MRTK_Standard_Charcoal] 著色器,然後將著色器拖曳至 PlayerButton 物件的 [Inspector] (偵測器) 視窗。 立方體的色彩會變更為深灰色。新增用於建立按鈕的 MRTK 指令碼MRTK 有兩個用來將物件轉換成按鈕的指令碼:PressableButton.cs NearInteractionTouchable.csPressable...
using UnityEngine; using System.Collections; usingUnityEditor; // Creates a customLabelon the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector...
usingUnityEngine;[ExecuteInEditMode]publicclassLookAtPoint:MonoBehaviour{publicVector3lookAtPoint=Vector3.zero;voidUpdate(){transform.LookAt(lookAtPoint);}} Now if you move the GameObject in the Editor, or change the values of “Look At Point” in theInspectorA Unity window that displays informa...
一、Create Custom Inspector 重绘inspector面板一方面是我们的挂在脚本的窗口变得友好,另一方面可以让其变得更强大,比如添加一些有效性验证。 二、重要说明 1.EditorUtility.SetDirty(object target):该方法可以表明target对象为dirty((⊙﹏⊙)b,怎么翻译合适?)的,unity会将有dirty标记的已经改变的对象在磁盘中存储,可...
Go to the Inspector section. Click on the Add Component button. Search for “Box Collider 2D” in the component search bar. Now do the same for the Floor object in the same way. For adding animation to our player object, search for Rigidbody 2d in the same Add Component button after ...
2. Search for “On Button Click” and select it to add the node. (Alternatively, you could use the fuzzy finder to navigate to Events > GUI > On Button Click.) 选择要展开的图像 3. Select the On Button Click node and observe the data in the Graph Inspector window. 将步骤标记为已完成...
After we hit the play button in Editor, we can see that the camera Field of View will change from default value 60 to 90 in the inspector menu of the camera. Code: public GameObject cameraObject; private int cameraFOV = 90; void Start () ...
1. Right-click in the Hierarchy, then select 3D Object > Cube.Important: For some assets, such as materials, there is a Checkout button in the Inspector window. You must check this asset out of Unity Version Control before you change it. The Checkout button allows you to lock the file...