Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory OtherWebGLCompressionFormatenumeration説明 異なる圧縮の種類を含む列挙型 This enum is used within the WebGL platform to define what type of compression will be used for resources. 変数 Brotli WebGL resources are stored using Brotli compression. ...
UnityEditor UnityEngine Other WebGLCompressionFormat.Disabled 説明 WebGL resources are uncompressed. Copyright © 2017 Unity Technologies. Publication 5.5 チュートリアル Answers ナレッジベース フォーラム アセットストア フィードバック ...
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug, as it is by design that Compression Formats for WebGL only impact Release builds. Today we will be closing this case. Tha...
When building AssetBundle's using the legacy method BuildPipeline.BuildStreamedSceneAssetBundle(), using Unity 5.3.X, the created AssetBundles no longer performs Lzma compression on the AssetBundle on build platforms other than WebPlayer and WebGL. ...
unity3dcompute-shadertexture-compression UpdatedJul 4, 2023 C# Texture compression library and tool. cmakecppgraphicscli-apptexturescpp-librarytexture-compressiontexture-convertor UpdatedJan 21, 2025 C++ A Paint.NET filetype plugin that adds support for some of the DDS formats introduced in DirectX 10...
AMD Compressonator.code,website. MIT license. TranscodeJPG-like format to DXT usingCrunch. ZLIB license.JavaScript loading. (usedby Unity) NVIDIA Texture Tools (DXT / BCn Compressor) Imagination’sPVRTexTool. Not open source? astc-encoderDeveloped by ARM. Used in PVRTexTool.License ...
ETC Block-based Texture compression format. The image is split up into 4×4 blocks, and each block is encoded using a fixed number of bits. The drawback is that there is no direct alpha channel support, so it’s not suitable for textures that have transparency information. Unity provides ...
struct in UnityEngine 描述 包含有关在构建时进行资源包压缩和在运行时进行再压缩所支持的压缩方法、压缩级别和块大小的信息。 用于构建和再压缩资源包的此结构的自定义版本目前不可用,因此内部参数是只读的。目前可以选择三种支持的 BuildCompression 类型之一在构建期间压缩 AssetBundles(LZ4、LZMA 和 Uncompressed),并...
Version:Unity 6.1(6000.1) C# BuildAssetBundleOptions.ChunkBasedCompression Leave feedback Description Use chunk-based LZ4 compression when creating the AssetBundle. When chunk-based compression is used, the content of the AssetBundle is broken into individual segments, which are compressed independently usi...
enumeration 描述 包含不同压缩类型的枚举。 此枚举在 WebGL 平台中使用,以定义将针对资源使用的压缩类型。 变量 BrotliWebGL 资源使用 Brotli 压缩存储。 GzipWebGL 资源使用 Gzip 压缩存储。 DisabledWebGL 资源未压缩。