Throw in some randomness each time you start on a new map, and you have a compelling experience every time you hit “Start Game”. Civ 6 Introduction Civ 6 Tier List (Civilization 6) Without further ado, see below for the ultimate Civ 6 Tier List where we have ranked 58 leaders and ...
When the civ-switching mechanism was announced, there was an immediate demand for a "classical mode", and while I'm one of those who where patiently waiting to see how it would be implemented before judging, I was also already thinking about a way to allow "transcendence" based on my exp...
City must have at least one of these [[resources (Civ5)|resources]] [[mined (Civ5)|mined]] nearby.]=]; MutuallyExclusiveGroup=-1; Cost=100; HurryCostModifier=25; MinAreaSize=-1; BuildingClass="BUILDINGCLASS_MINT"; ArtDefineTag="ART_DEF_BUILDING_BANK"; PrereqTech="TECH_CURRENCY"; P...
I think those ones are so limited that “cartoonish” or “realistic” were simply not options in a game that had so many small things (tiles, units) on the screen at once. Only games that had full-screen[0] (or nearly so) pictures of faces, would have had the resolution to have ...
canFoundCitiesOnWater - To allow cities to be created on water tiles doCombat - To replace the SDK combat function with a python process getConscriptUnitType - To provide the unit type provided through conscription getCityFoundValue - To modify the AI’s preference for city placement canPickPl...
Citizens on tiles: this would depend on the details. If those citizens still man transports we would need a good visualization of what we are doing. If you change this system or not: please add easy ways to see the stats of the citizens and/or add some kind of sort/filter functionsStar...
Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. Garrison: 2. Function: Trading. Special: - NAVY Generic Name: Fishing Boat Specific...
"Glance at map" feature: some yield icons are not updated on tiles you shouldn't be able to see. "Glance at map" feature: the minimap's fog is not restored after you close IGE. No message on the city screen for the "we love the king" days triggered through IGE. Frequently requested...
Workers now are managed in the city screen, and they do not improve terrain any more: they are graphics that collect resources from the terrain. This eliminates the more tedious methods of the past where players had to individually control each worker every turn. ...
now natural buffs on a planet are determined by what the raw resource inputs are. For instance, a planet that has 0 mineral resources as an input won’t have a bunch of planetary tiles with mineral buffs on them to mislead players into thinking this would be a good planet for being a...