It increases the [[city (Civ5)|city]]'s {{Food5}} output, and should be built if the city is near a [[lake (Civ5)|lake]] or [[river (Civ5)|river]].]=]; Help=[=[+15% {{Food5}}. Each worked [[Lake (Civ5)|Lake]] tile provides +2 {{FoodIcon5}} Food. [[City (...
I think you need to add a scrollbar or new tab, because not all civs will show up when trying to edit a tile's ownership. D DonQuiche Emperor Joined May 23, 2011 Messages 1,122 Aug 27, 2011 #20 @Ouyeah Thank you for the double check ! @CivOasis Thank you for the report....
Domination 5 Dutch UI Polder +1 Food +1 Food for every adjacent Polder +1 Production +0.5 Housing +4 Gold (with Civil Engineering) +2 Food for every adjacent Polder (with Replaceable Parts) +1 Production for every adjacent Polder (with Replaceable Parts) Increases Movement cost of tile to ...
For each population point in a city, you get one “worker” to work surrounding tiles(or the city tile itself). Unlike Civ4, these aren’t actually individual units you move around. Instead, they provide some food, production, and trade from nearby tiles within range of your city (provide...
will drop this down to 20 turns for the settler (5 resources x 20 turns) and 12 turns for the worker. Expanding to level 3 to work another 3-resource tile, which you can generally do in another 8 turns after the first expansion with good city placement, will give you 6 surplus ...
When you make some changes to terrain, like placing Natural Wonders in the world, you'll need to save the game, exit to the main menu and reload to get their graphics to show. Any tile bonuses will be in play, but your Fountain of Youth, for example, will be invisible until you do...
(default off) New Movement System: Moving through a tile can now require several turns, making slow units much slower in difficult terrain (no more 1 plot/turn) Barracks System and Harbour System, that limit the amount of troops and ships in a city ...
Always display an icon that shows a tile's bonus (not just if it's a special tile). UI Clean up Graphs screen. The tooltip text is now bigger. Starbase screen updated not to require a Citizen. The Shipyard window uses the correct military production icon. ...
OnUnitChangeTo - If a unit moves into the tile the feature changes to the specified feature iAdvancedStartRemoveCost - Cost to remove the feature through advanced start top 10.7 Improvements Help - See section 6.0 for details iAdvancedStartCost - The cost to create the unit through advanced ...
"What we do is ... we have a number of events that are worthy of archaeological data storage. We get one of those on the [game] tile and we write that in there. The oldest one wins. "We want to try to unearth all that ancient stuff. So where that goodie hut was has been reco...