DisplayPosition=4; PortraitIndex=6; WonderSplashImage="WonderConceptOracle.dds"; WonderSplashAnchor="R,T"; WonderSplashAudio="AS2D_WONDER_SPEECH_THE_ORACLE_01"; IconAtlas="BW_ATLAS_2";}; BUILDING_HANGING_GARDEN={ Description=[=[Hanging Gardens]=]; Civilopedia=[=[The Hanging Gardens were ...
Buildings on each type of tile receive either additional Science, Production, or Culture. This ability also allows Woods to be planted with the Medieval Faires civic. Leader Unique Ability: Bà Triệu’s unique ability, “Drive Out the Aggressors,” provides additional Combat Strength for ...
(default off) New Movement System: Moving through a tile can now require several turns, making slow units much slower in difficult terrain (no more 1 plot/turn) Barracks System and Harbour System, that limit the amount of troops and ships in a city ...
Removed exploit whereby players can temporarily take out their civ capital and build a Supply Depot and Colonial Generator. The Asteroid Decay rate reduced from 2.5% per tile to 1% per tile. The Colony Decay rate increased from 2% to 4% per tile. # of sectors on the largest map size incr...
functioned as “bonus” tiles, providing extra food, shields, and trade to the city working that tile. This feature is still present in Civ III; for example, a tile with wheat provides two extra food. Luxury resources and strategic resources also gives bonus commerce or shields to the tile...
The planet tooltip for colonies shows who they send their resources to at the bottom of the tooltip. The Y and N keys should no longer hide the shipyard window. We are updating our combat U.I to display battle rating, conquest, and HP stats. Screens updated so far include: ...
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The preeminent Civ3 strategy was the Stack of Doom. I've seen the AI build stacks with 60 units. This is less of a good idea in Civ4, because of collateral damage. Artillery and Tanks, especially, can damage multiple units in a tile. At least partially, you'll want to go back to...
Actually, I did this accidentally by setting one group of workers to plant a forest and another to mine that same tile. Coincidentally, they finished on the same turn and voila! A mined forest tile! alas, the tile still only produce one food and two shields… Darn. This screenshot was...
All cities connected to a trade network share the same resources; for example, if you have 1 source of Iron connected via road to a nearby city, and that city is connected to your other five towns, all 6 of your towns will be able to use that Iron! This way, one resource can ...