The city must be constructed on or adjacent to a [[desert (Civ5)|desert]] tile in [[order (Civ5)|order]] to build the Solar Plant. The city must possess a [[Factory (Civ5)|Factory]] before it can be constructed.]=]; Help=[=[[[City (Civ5)|City]] must be built on or ...
Removed exploit whereby players can temporarily take out their civ capital and build a Supply Depot and Colonial Generator. The Asteroid Decay rate reduced from 2.5% per tile to 1% per tile. The Colony Decay rate increased from 2% to 4% per tile. # of sectors on the largest map size incr...
Working the city tilegives at least one production resource and an amount of trade (0-5) that depends on the city population. Laborers (Pop 1-6): +1 production Vendors (Pop 7-12): +1 production, +1 trade Traders (Pop 13-18): +1 production, +2 trade ...
will drop this down to 20 turns for the settler (5 resources x 20 turns) and 12 turns for the worker. Expanding to level 3 to work another 3-resource tile, which you can generally do in another 8 turns after the first expansion with good city placement, will give you 6 surplus resour...
(default off) New Movement System: Moving through a tile can now require several turns, making slow units much slower in difficult terrain (no more 1 plot/turn) Barracks System and Harbour System, that limit the amount of troops and ships in a city ...
YOU CAN MOVE THE CAPITAL. Players can destroy their capital and then place it on any tile they want. Colony capitals can now be destroyed and relocated as well. Civ capital maintenance removed. Durantium Processor level bonus increased from 1% to manufacturing to 3%. ...
"What we do is ... we have a number of events that are worthy of archaeological data storage. We get one of those on the [game] tile and we write that in there. The oldest one wins. "We want to try to unearth all that ancient stuff. So where that goodie hut was has been reco...
When you make some changes to terrain, like placing Natural Wonders in the world, you'll need to save the game, exit to the main menu and reload to get their graphics to show. Any tile bonuses will be in play, but your Fountain of Youth, for example, will be invisible until you do...
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The trader moves a tile per turn to the destination and then back. Sometimes the trader moves back and forth multiple times, but in the end the trade route ends with the trader back in the origin city. Hence the path the trader takes is critical to how long the trade route will take....