Dutch UI Polder +1 Food +1 Food for every adjacent Polder +1 Production +0.5 Housing +4 Gold (with Civil Engineering) +2 Food for every adjacent Polder (with Replaceable Parts) +1 Production for every adjacent Polder (with Replaceable Parts) Increases Movement cost of tile to 3. Any 6 ...
The city must be constructed on or adjacent to a [[desert (Civ5)|desert]] tile in [[order (Civ5)|order]] to build the Solar Plant. The city must possess a [[Factory (Civ5)|Factory]] before it can be constructed.]=]; Help=[=[[[City (Civ5)|City]] must be built on or ...
Removed exploit whereby players can temporarily take out their civ capital and build a Supply Depot and Colonial Generator. The Asteroid Decay rate reduced from 2.5% per tile to 1% per tile. The Colony Decay rate increased from 2% to 4% per tile. # of sectors on the largest map size incr...
(default off) New Movement System: Moving through a tile can now require several turns, making slow units much slower in difficult terrain (no more 1 plot/turn) Barracks System and Harbour System, that limit the amount of troops and ships in a city ...
"Free Mind Center Faction's" Tourism bonus was reduced from 0.5% per tile to 0.1% per tile. "Free Mind Center Factions" no longer provides a Ship Range bonus but instead causes Ship Maintenance to be higher. Guns or butter. "Central Bank" (new) -- Unlocked with preferred lending. ...
Working the city tilegives at least one production resource and an amount of trade (0-5) that depends on the city population. Laborers (Pop 1-6): +1 production Vendors (Pop 7-12): +1 production, +1 trade Traders (Pop 13-18): +1 production, +2 trade ...
will drop this down to 20 turns for the settler (5 resources x 20 turns) and 12 turns for the worker. Expanding to level 3 to work another 3-resource tile, which you can generally do in another 8 turns after the first expansion with good city placement, will give you 6 surplus ...
Buildings on each type of tile receive either additional Science, Production, or Culture. This ability also allows Woods to be planted with the Medieval Faires civic. Leader Unique Ability: Bà Triệu’s unique ability, “Drive Out the Aggressors,” provides additional Combat Strength for ...
2) Plot Culture and Determining Who Owns a Tile Part 2 Part 3 Part 4 3) Land Target Mechanics 4) War Success Mechanic - Getting the AI to talk and capitulate during war 5) Diplomacy Modifiers - What are they, how do I gain them, and how do I get rid of them? 6) Flavors - Wha...
"What we do is ... we have a number of events that are worthy of archaeological data storage. We get one of those on the [game] tile and we write that in there. The oldest one wins. "We want to try to unearth all that ancient stuff. So where that goodie hut was has been reco...