Dutch UI Polder +1 Food +1 Food for every adjacent Polder +1 Production +0.5 Housing +4 Gold (with Civil Engineering) +2 Food for every adjacent Polder (with Replaceable Parts) +1 Production for every adjacent Polder (with Replaceable Parts) Increases Movement cost of tile to 3. Any 6 D...
City must have at least one of these [[resources (Civ5)|resources]] [[mined (Civ5)|mined]] nearby.]=]; MutuallyExclusiveGroup=-1; Cost=100; HurryCostModifier=25; MinAreaSize=-1; BuildingClass="BUILDINGCLASS_MINT"; ArtDefineTag="ART_DEF_BUILDING_BANK"; PrereqTech="TECH_CURRENCY"; P...
For each population point in a city, you get one “worker” to work surrounding tiles(or the city tile itself). Unlike Civ4, these aren’t actually individual units you move around. Instead, they provide some food, production, and trade from nearby tiles within range of your city (provide...
will drop this down to 20 turns for the settler (5 resources x 20 turns) and 12 turns for the worker. Expanding to level 3 to work another 3-resource tile, which you can generally do in another 8 turns after the first expansion with good city placement, will give you 6 surplus resour...
(default off) New Movement System: Moving through a tile can now require several turns, making slow units much slower in difficult terrain (no more 1 plot/turn) Barracks System and Harbour System, that limit the amount of troops and ships in a city ...
OnUnitChangeTo - If a unit moves into the tile the feature changes to the specified feature iAdvancedStartRemoveCost - Cost to remove the feature through advanced start top 10.7 Improvements Help - See section 6.0 for details iAdvancedStartCost - The cost to create the unit through advanced ...
(That tile between the three volcanos has a resource on it, I just turned off resource icons for a prettier screenshot.) At least there's plenty of space for the ship to sail in circles! I'd also like to show off my best production/science building tile yet - four adjacen...
I think the one big thing I'd change would be to apply their 6-tile radius ability to the city with the Government Plaza instead of the capital. It would require some effort to enable the bonus, but in return they would gain some flexibility to mitigate a poor starting position. And I...
"What we do is ... we have a number of events that are worthy of archaeological data storage. We get one of those on the [game] tile and we write that in there. The oldest one wins. "We want to try to unearth all that ancient stuff. So where that goodie hut was has been reco...
* Cities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile. * Cities now only get 1 free production and 0 free gold (1 less in both cases) * Trade routes get bonus gold based on population of capital; formula changed...