A helper structure to enable easy initialization of aD3D12_TEXTURE_COPY_LOCATIONstructure. Syntax C++ structCD3DX12_TEXTURE_COPY_LOCATION:publicD3D12_TEXTURE_COPY_LOCATION{ CD3DX12_TEXTURE_COPY_LOCATION();explicitCD3DX12_TEXTURE_COPY_LOCATION(constD3D12_TEXTURE_COPY_LOCATION &o); CD3DX12_TEXTURE_COPY...
建立新的未初始化CD3DX12_TEXTURE_COPY_LOCATION實例。 explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) 建立CD3DX12_TEXTURE_COPY_LOCATION的新實例,以另一個 D3D12_TEXTURE_COPY_LOCATION 結構的內容初始化。 CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) 建立CD3DX12_TEX...
一种帮助程序结构,用于轻松初始化 D3D12_TEXTURE_COPY_LOCATION 结构。语法C++ 复制 struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION{ CD3DX12_TEXTURE_COPY_LOCATION(); explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o); CD3DX12_TEXTURE_COPY_LOCATION...
Structure d’assistance permettant l’initialisation facile d’une structure D3D12\_TEXTURE\_COPY\_LOCATION.
(); explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o); CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes); CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint); CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes,...
A helper structure to enable easy initialization of aD3D12_TEXTURE_COPY_LOCATIONstructure. Syntax C++ structCD3DX12_TEXTURE_COPY_LOCATION:publicD3D12_TEXTURE_COPY_LOCATION{ CD3DX12_TEXTURE_COPY_LOCATION();explicitCD3DX12_TEXTURE_COPY_LOCATION(constD3D12_TEXTURE_COPY_LOCATION &o); CD3DX12_TEXTURE_COPY...
Eine Hilfsstruktur, die die einfache Initialisierung einer D3D12\_TEXTURE\_COPY\_LOCATION-Struktur ermöglicht.
CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) Creates a new instance of a CD3DX12_TEXTURE_COPY_LOCATION, initializing the following parameters: ID3D12Resource* pRes CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) ...
Eine Hilfsstruktur, die die einfache Initialisierung einer D3D12\_TEXTURE\_COPY\_LOCATION-Struktur ermöglicht.
Estructura auxiliar para habilitar la inicialización sencilla de una estructura D3D12\_TEXTURE\_COPY\_LOCATION.