一种帮助程序结构,用于轻松初始化 D3D12_TEXTURE_COPY_LOCATION 结构。语法C++ 复制 struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION{ CD3DX12_TEXTURE_COPY_LOCATION(); explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o); CD3DX12_TEXTURE_COPY_LOCATION...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC Funzioni helper per D3D12 Codici restituiti Direct3D 12 Direct3D 12 ...
创建CD3DX12_PIPELINE_STATE_STREAM_GS的新实例,该实例使用从i(D3D12_SHADER_BYTECODE 结构)复制的D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS子对象类型和子对象数据进行初始化。 operator= (D3D12_SHADER_BYTECODE const& i) 复制赋值运算符。 operator D3D12_SHADER_BYTECODE () const ...
一个帮助程序结构,用于轻松初始化D3D12_DESCRIPTOR_RANGE1结构。 语法 C++复制 structCD3DX12_DESCRIPTOR_RANGE1:publicD3D12_DESCRIPTOR_RANGE1{ CD3DX12_DESCRIPTOR_RANGE1();explicitCD3DX12_DESCRIPTOR_RANGE1(constD3D12_DESCRIPTOR_RANGE1 &o); CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D3D12 的帮助程序函数 Direct3D 12 返回代码 Direct3D 12 光线跟踪 Windo...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC Funzioni helper per D3D12 Codici restituiti Direct3D 12 Direct3D 12 ...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC Funzioni helper per D3D12 Codici restituiti Direct3D 12 Direct3D 1...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D3D12 的帮助程序函数 Direct3D 12 返回代码 Direct3D 12 光线跟踪 Windo...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC Funciones auxiliares de D3D12 Códigos de retorno de Direct3D 12 Dir...
CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE CD3DX12_TILE_SHAPE CD3DX12_TILED_RESOURCE_COORDINATE CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC CD3DX12_VIEW_INSTANCING_DESC CD3DX12_VIEWPORT D3DX12_MESH_SHADER_PIPELINE_STATE_DESC Funções auxiliares do D3D12 Códigos de retorno do Direct3D 12...