表示2D 纹理,并提供用于创建 2D 纹理的便捷方法。语法C++ 复制 struct CD3D11_TEXTURE2D_DESC : D3D11_TEXTURE2D_DESC { void CD3D11_TEXTURE2D_DESC(); void CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC & o ); void CD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height,...
CD3D11_SAMPLER_DESC structure CD3D11_SHADER_RESOURCE_VIEW_DESC structure CD3D11_TEXTURE1D_DESC structure CD3D11_TEXTURE2D_DESC structure Overview CD3D11_TEXTURE2D_DESC::~CD3D11_TEXTURE2D_DESC function CD3D11_TEXTURE2D_DESC::CD3D11_TEXTURE2D_DESC function ...
实例化使用D3D11_TEXTURE2D_DESC值初始化的CD3D11_TEXTURE2D_DESC结构的新实例。 语法 C++复制 voidCD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize, UINT mipLevels, UINT bindFlags, D3D11_USAGE usage, UINT cpuaccessFlags, UINT sampleCount, UINT sampleQuality, UI...
实例化使用 D3D11_TEXTURE2D_DESC结构初始化的CD3D11_TEXTURE2D_DESC结构的新实例。 语法 C++复制 voidCD3D11_TEXTURE2D_DESC( [ref]constD3D11_TEXTURE2D_DESC & o ); 参数 [ref] o 类型:constD3D11_TEXTURE2D_DESC 初始化CD3D11_TEXTURE2D_DESC结构的D3D11_TEXTURE2D_DESC...
CD3D11_RASTERIZER_DESC2 结构 CD3D11_RENDER_TARGET_VIEW_DESC1 结构 CD3D11_SHADER_RESOURCE_VIEW_DESC1 结构 CD3D11_TEXTURE2D_DESC1 结构 CD3D11_TEXTURE3D_DESC1 结构 CD3D11_UNORDERED_ACCESS_VIEW_DESC1结构 D3D11_CONSERVATIVE_RASTERIZATION_MODE 枚举 ...
D3dcommon.h D3dcsx.h 閱讀英文版本 儲存 新增至集合 新增至計劃 分享方式: Facebookx.comLinkedIn電子郵件 列印 文章 28/02/2024 意見反映 在此文章 Syntax 繼承 成員 備註 顯示其他 2 個 描述2D 紋理。 Syntax C++ structCD3D11_TEXTURE2D_DESC1:D3D11_TEXTURE2D_DESC1 {voidCD3D11_TEXTURE2D_DESC1()...
表示2D 纹理,并提供用于创建 2D 纹理的便捷方法。语法C++ 复制 struct CD3D11_TEXTURE2D_DESC : D3D11_TEXTURE2D_DESC { void CD3D11_TEXTURE2D_DESC(); void CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC & o ); void CD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width,...
表示2D 纹理,并提供用于创建 2D 纹理的便捷方法。语法C++ 复制 struct CD3D11_TEXTURE2D_DESC : D3D11_TEXTURE2D_DESC { void CD3D11_TEXTURE2D_DESC(); void CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC & o ); void CD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height,...
CD3D11_TEXTURE2D_DESC 結構 概觀 CD3D11_TEXTURE2D_DESC::~CD3D11_TEXTURE2D_DESC 函式 CD3D11_TEXTURE2D_DESC::CD3D11_TEXTURE2D_DESC 函式 CD3D11_TEXTURE2D_DESC::CD3D11_TEXTURE2D_DESC (constD3D11_TEXTURE2D_DESC&) 函式 CD3D11_TEXTURE2D_DESC::CD3D11_TEXTURE2D_DESC (DXGI_FORMAT,UINT,UI...
void CD3D11_TEXTURE2D_DESC1( const D3D11_TEXTURE2D_DESC & desc, D3D11_TEXTURE_LAYOUT textureLayout)void ~CD3D11_TEXTURE2D_DESC1()TBD注解此结构用于调用 ID3D11Device3::CreateTexture2D1。除了此结构外,还可以使用 CD3D11_TEXTURE2D_DESC1 派生结构(在 D3D11_3.h 中定义,其行为类似于继承的类)...