explicit CD3DX12_RANGE(const D3D12_RANGE &o) 建立CD3DX12_RANGE的新實例,以另一個D3D12_RANGE結構的內容初始化。 CD3DX12_RANGE(SIZE_T開始,SIZE_T結束) 建立CD3DX12_RANGE的新實例,初始化下列參數: 開始SIZE_T 結束SIZE_T operator const D3D12_RANGE&() const ...
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING CD3DX12_PIPELINE_STATE_STREAM_VS CD3DX12_RANGE CD3DX12_RANGE_UINT64 CD3DX12_RASTERIZER_DESC...
CD3DX12_RANGE_UINT64(UINT64 begin, UINT64 end) 建立CD3DX12_DEPTH_STENCIL_DESC1的新實例,以參數清單中傳遞的值初始化。 operator const D3D12_RANGE_UINT64&() const 隱含轉換成D3D12_RANGE_UINT64結構。 因為D3D12_RANGE_UINT64是基礎類型的CD3DX12_RANGE_UINT64,因此物件只會以 const D3D12_RANGE_...
一个帮助程序结构,用于轻松初始化 D3D12_DESCRIPTOR_RANGE 结构。语法C++ 复制 struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE{ CD3DX12_DESCRIPTOR_RANGE(); explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o); CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE range...
创建CD3DX12_DESCRIPTOR_RANGE1的未初始化的新实例。 explicit CD3DX12_DESCRIPTOR_RANGE1 (const D3D12_DESCRIPTOR_RANGE1 &o) 创建使用另一个D3D12_DESCRIPTOR_RANGE1结构的内容初始化的CD3DX12_DESCRIPTOR_RANGE1的新实例。 CD3DX12_DESCRIPTOR_RANGE1 (D3D12_DESCRIPTOR_RANGE_TYPE rangeType,UINT numDescriptors,...
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING CD3DX12_PIPELINE_STATE_STREAM_VS CD3DX12_RANGE CD3DX12_RANGE_UINT64 CD3DX12_RASTERIZER_DESC...
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE rangeType, UINT numDescriptors, UINT baseShaderRegister, UINT registerSpace = 0, UINT offsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) Creates a new instance of a D3DX12_DESCRIPTOR_RANGE, initializing the following parameters...
CD3DX12_STATE_OBJECT_DESC CD3DX12_STATIC_SAMPLER_DESC CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT CD3DX12_SUBRESOURCE_FOOTPRINT CD3DX12_SUBRESOURCE_RANGE_UINT64 CD3DX12_SUBRESOURCE_TILING CD3DX12_TEXTURE_COPY_LOCATION CD3DX12_TILE_REGION_SIZE ...
CD3DX12_DESCRIPTOR_RANGE() 建立新的未初始化D3DX12_DESCRIPTOR_RANGE實例。 explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) 建立D3DX12_DESCRIPTOR_RANGE的新實例,以另一個 D3D12_DESCRIPTOR_RANGE 結構的內容初始化。 CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE rangeType、UINT ...