首先运行服务端程序,接着运行多个客户端,即可实现自动上线; 当用户需要通信时,只需要指定id序号到指定的Socket套接字编号即可; 回到顶部 源代码 服务端代码 // 署名权// right to sign one's name on a piece of work// PowerBy: LyShark// Email: me@lyshark.com#include"AsyncTcpServer.h"#include<strin...
: socket_(io_service, udp::endpoint(udp::v4(), 20001)) { m_nbufSize = bufSize; start_receive(); } void start_receive() { recv_buffer_.clear(); recv_buffer_.resize(m_nbufSize); socket_.async_receive_from( boost::asio::buffer(recv_buffer_), sender_endpoint_, boost::bind(&UdpCl...
问在某些情况下,boost::asio::udp::socket::async_receive_from()似乎会损坏传入的数据。ENasio包含...
intmillion_seconds){boolconnect_success =false;// 异步连接,当连接成功后将触发 connect_handle 函数socket_.async_connect(ep, boost::bind(&AsyncConnect::connect_handle,this, _1, boost::ref(connect_success)));// 设置一个定时器 million_secondstimer_.expires_from_now(boost::posix...
1端点 boost asio 的endpoint的使用,可以将ip和端口合并成一个端点(endpoint),端点是使用某个端口连接到的一个地址。不同类型的socket有它自己的endpoint类,比如ip::tcp::endpoint、ip::udp::endpoint和ip::icmp::endp
问Boost-ASIO async_receive_from函数过载问题(+动态指针)EN指针函数和函数指针是C语言里两个比较绕的...
sock.set_option(boost::asio::ip::udp::socket::reuse_address(true)); boost::asio::socket_base::receive_buffer_size recv_option(8*65534); sock.set_option(recv_option); sock.bind(ep); packet = readBuffer.GetLast(); sock.async_receive_from(boost::asio::buffer(packet->data, packet->...
async_receive(this->get_implementation(), buffers, flags, BOOST_ASIO_MOVE_CAST(ReadHandler)(handler)); } get->service()的原型是什么呢?basic_stream_socket继承于basic_socket<Protocol, stream_socket_service>,而stream_socket_service类为: // boost/asio/stream_socket_service.hpp class stream_...
1 socket_.async_read_some(asio::buffer(&m_packet, sizeof(m_packet)), 2 boost::bind(&tcp_connection::HandleReadCardKey, shared_from_this(), 3 _1)); 1. 2. 3. 再是发送数据:使用async_write,要循环调用async_write发送数据时,一定要确保前面数据已经发送。
(io_service_), socket_(io_service), outbox_() { log_prefix_ = log_prefix; received_message_callback_ = received_message_callback; } boost::asio::ip::tcp::socket& TcpConnectionHandler::socket() { return socket_; } void TcpConnectionHandler::start() { async_read_until(socket_, ...