Right Click Select Object 选择物体 Shift+Right Click Select Multiple 多选物体 Alt (De)Select All 选择/取消 全部物体 Alt+Right Click Select Object Behind 选择后面的物体 L Select Linked 选择链接物体 Ctrl+L Select All Linked 选择所有链接物体 B Box Select 框选 Ctrl Circle Select 环选 Ctrl+Click ...
First, get a feeling for the way the lattice looks. Select it, hit tab and play around with the trackball mode (push the middle mouse button and move the mouse). As you can see, the lattice consists of several layers of control vertices. Remember this when you make selections in the n...
Selecting Vertices, Edges, and Faces Use Shift+ right mouse could do the multi selection. Or you can simplify by: Box Select In EditMode, press B for Box Select mode, hold down the left mouse button and draw a box that encloses the edges you want to select. Circle Select In EditMode...
depth of field utilities. Contribute to p2or/blender-dof-utils development by creating an account on GitHub.
Blend Offsetshifts the selection to the keys in front or behind it. Shearwill rotate the selection from the front or back without changing the keys x position. Scale Averagescales each of the selected segments individually in the Y direction. ...
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Created with love from the folks at CG Cookie I am an indie game developer (with some 10+ years of AAA experience). I use Blender for nearly all my 3D work (modelling, animation). I love sculpting, but retopology was always a daunting task. Sometimes I even preferred to create low pol...
Select Zero Weight Vertices:Selects all vertices that are not connected to any bones. Exporting with 0 weight vertices fails, so this prevents this highlights the unweighted vertices for you to deal with. Flip Normals:Flips the facing of selected geometry in edit mode, so if the model appears...
Select all the new edges running along the slant, and transform them straight up on Z... To make the slant even again, you might need to play with the vertices at the bottom of your cut. Really, all you need to do is grab the one in the middle and drag it down a bit, then ...
There are several Geometry Node workflows that will result in the wireframe mesh of your dreams—theMesh to CurveNode eliminates every face making up your mesh, leaving only edges and vertices behind. Nothing is decimated or simplified; instead, you're left with your object in its raw form:...