269.Blender每日小技巧Blender Secrets 269 - 组合来自多个对象的UV贴图Combine UV maps from multiple, 视频播放量 12、弹幕量 0、点赞数 3、投硬币枚数 0、收藏人数 0、转发人数 0, 视频作者 贺笨笨7296, 作者简介 分享开源免费软件blender 软件知识 业精于勤荒于嬉 ,相
270.Blender每日小技巧Blender Secrets 270 -从比例编辑中隐藏顶点 Hide vertices from proportional 00:37 269.Blender每日小技巧Blender Secrets 269 - 组合来自多个对象的UV贴图Combine UV maps from multiple 01:07 268 Blender每日小技巧Blender Secrets 268 -低多边形纹理图集 Low poly texture atlas (Blender 2 ...
Alt + G/R/S Clear Location/Rotation/Scale Shift + E Crease Edit Mode 下,C 调整圆形选择范围大小,B 矩形选择,W 呼出 Specials,G/S/R 移动/缩放/旋转,A 全选,Ctrl + I 反选 Ctrl + B 选中一条线,把角磨平(render border) Ctrl + X 删掉选中的顶点 Shift + V 移动边上被选中的顶点 Slide Ve...
Right Click Select Object 选择物体 Shift+Right Click Select Multiple 多选物体 Alt (De)Select All 选择/取消 全部物体 Alt+Right Click Select Object Behind 选择后面的物体 L Select Linked 选择链接物体 Ctrl+L Select All Linked 选择所有链接物体 B Box Select 框选 Ctrl Circle Select 环选 Ctrl+Click ...
Many meshes encountered in real data feature vertices that are shared by multiple polygons. To maximize performance it is desirable to reduce the duplication in vertices transformed and sent across the bus to the rendering device. It is clear that using simple triangle lists achieves no vertex sha...
Given a contour of selected faces, is there a simple way, with a python script, or some existing Blender functionality, to select all the faces that are inside the contour. Example: Contour selected Filled contour: My approach so far, since in my case all the vertices are on a sphere ...
Select all the new edges running along the slant, and transform them straight up on Z... To make the slant even again, you might need to play with the vertices at the bottom of your cut. Really, all you need to do is grab the one in the middle and drag it down a bit, then ...
Or you could copy the vertices of that obj-mesh into an existing mod3-mesh. I'm getting the error "Exception: Install path d:\tmp\test not found!" There are 2 textboxes on the left side import window. These paths there must be adjusted before the first use!
主要问题是在上图中,第一步在按了B选择Vertices的时候,我们想象的话应该可以选择到前后两个点,但是对于这个臀部的已经经过变形的顶点已经发生了改变,其实那里有很多点集中在一起。你可以试试点击其他的正规Cube的顶点,那里只有一个。所以此时的问题就是如何把这些多余的重合的顶点合并。我们可以这样解决:进入Edit模式...
Learning about vertices and faces, using tools like extrusion to make more complex shapes Sculpting Using tools to take low resolution meshes, and derive higher resolution, rounded organic ones - which can then be edited like molding digital clay Time permitting: Animation If time permits, we ...