All of thevertices in the cube should be selected. Press the W key to open the Speci 27、als menu. Select Subdivide Smooth from the pop-up. Your cube should look like the one in Figure 3.6.当你的鼠标在3D视图时按T键进入到编辑模式。所有的立方体顶点应该被选中。按 W打开Specials菜单。从...
Blender Secrets 266 - Merge vertices by distance (Blender 2.8).mp4 Blender Secrets 267 - Select all faces with the same material (Blender 2.7 & 2.8).mp4 Blender Secrets 268 - Low poly texture atlas (Blender 2.7 & 2.8).mp4 Blender Secrets 269 - Combine UV maps from multiple objects (Blend...
import bpy import datetime # Clear the scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() # Create an object for our clock bpy.ops.object.text_add(location=(0, 0, 0)) bpy.context.object.name = 'MyTextObj' # Create a handler function def tell_time(dummy): cur...
depth of field utilities. Contribute to p2or/blender-dof-utils development by creating an account on GitHub.
# Place in ut.py # Function for entering Edit Mode with no vertices selected, # or entering Object Mode with no additional processes def mode(mode_name): bpy.ops.object.mode_set(mode=mode_name) if mode_name == "EDIT": bpy.ops.mesh.select_all(action="DESELECT") Listing 3-2.Wrapper...
bpy.ops.object.select_all(action='DESELECT')# Set the 'select' property of the datablock to Truebpy.data.objects[objName].select =True# Select only 'Cube'mySelector('Cube')# Select 'Sphere', keeping other selectionsmySelector('Sphere', additive=True)# Translate selected objects 1 unit ...
Select/Deselect All:全选,快捷键为A。 Circle Select:笔触选择模式,快捷键为C。激活后鼠标将变成一个圈,使用LMB做选择操作,MMB调节选择笔触的尺寸。 Border Select:框选模式,快捷键为B。区别于笔触选取,该模式需要使用鼠标拖拽出一个矩形范围框。如图2-32所示为两种选择方式的区别,左图为Circle选择模式,右图为...
Press n in the Viewport to expose the Transform Menu You can then manually enter values into any of the fields and press enter to confirm. Edit Mode All the transformations above have bee performed on the mesh as a whole. A mesh is formed of vertices, between which edges are drawn, alon...
Select all vertices and convert them back into bezier curves. Now comes the real trick: for vertices along smooth parts of the logo (like the circles on the left), select the vertex, and hit h-key. This will align the bezier handles and create a smooth curve at that point.This is als...
To do this, enter Edit mode (“TAB” key) and select all vertices (“A“). Press “F9” to make sure the ‘Edit’ buttons are visible then in the “Mesh Tools” panel click the “Rem Doubles” button; a pop-up will appear informing you as to how many ‘duplicate’ vertices will...