https://blender.stackexchange.com/questions/2326/panning-with-shift-middle-mouse-button-stopped-working/39875#39875 30. L: Select Linked Vertices (鼠标悬浮在一个点上,但不选中它时,按L键,选择所有和它相连的顶点) 31. Object模式下,按Ctrl+键盘上面的数字(非NumPad),可以直接添加Subdivison Modifier,并...
全选或取消全选所有顶点(Select/Deselect al vertices) A 选择界线(Border select) B 抓取模式(Grab mode) G 视图 操作 热键 前面观(Frontview) Numpad1 侧面观(Sideview) Numpad3 俯视图(Topview) Numpad7 镜头观(Cameraview) Numpad0 Wireframe/Shading Z 旋转 操作 热键 向上 Numpad2 向下 Numpad8 向左 Nu...
1、Blender的快捷键及操作技巧常用技巧:=通用操作操作热键删除Delete全部删除Ctrl+XScaleS对象模式/编辑模式转换(Object mode / Edit mode)Tab全选或取消全选所有顶点(Select/Deselect al vertices)A选择界线(Border select)B抓取模式(Grab mode)G视图操作热键前面观(Frontview)Numpad 1侧面观(Sideview)Numpad 3俯视图(...
https://docs.blender.org/manual/zh-hans/dev/interface/selecting.html#tool-select-box 选择 全部 刷选Circle Select C https://docs.blender.org/manual/zh-hans/dev/interface/selecting.html#tool-select-circle 选择 Object物体 按类型全选 Select All by Type https://docs.blender.org/manual/zh-hans/d...
4. Move the vertices at the back of the bottom of the foot backward along the y-axis to create the s 53、hape of a heel.朝Y轴向后移动脚底后面的顶点创建出脚跟。5. Select the faces at the front of the foot geometry and align them along the y-axis, as shown in Figure 3.16. Use ...
Select AllA Deselect AllAlt + A or A,A Marquee Box SelectB or LMB (drag)Circle SelectC Lasso SelectCtrl + RMB Invert SelectionCtrl + i Select LinkedShift + L Select SimilarShift + G Select from manyAlt + LMB Shading (3D viewport)Shading Pie MenuZ Toggle X-RayAlt + Z Pie Menus Pivo...
Alt+Right Click Select Object Behind 选择后面的物体 L Select Linked 选择链接物体 Ctrl+L Select All Linked 选择所有链接物体 B Box Select 框选 Ctrl Circle Select 环选 Ctrl+Click Lasso Tool Lasso工具 Ctrl+I Inverse Selection 反选 Editing——编辑 ...
edit mode下的vertices mode,按shift可以多选点,按alt,可以选一排点,也就是线,同理可得Edges mode和faces mode,分别是选线和选点的,shift和alt都可以。 选中了不管是点线面以后,按g,可以移动它们,同理可得上面提到的rgs 选中了东西以后,按o,进入proportional editing mode,可以在一定范围内调节选中的东西,范围大...
全选或取消全选所有顶点(Select/Deselectalvertices)A 选择界线(Borderselect)B 抓取模式(Grabmode)G 视图 操作热键 前面观(Frontview)Numpad1 侧面观(Sideview)Numpad3 俯视图(Topview)Numpad7 镜头观(Cameraview)Numpad0 Wireframe/ShadingZ 旋转 操作热键 ...
You may need to rotate your view to select all of them, but remember to use the quick view buttons to snap back to the front. Tap X (Delete) and tap Vertices in the menu that appears. This will delete the left side of the cube. Now that we have just the right side of our cube...