Remove Unused Slots Removes all material slots not assigned to the object. 数据块¶ 材质 选择的材质的材质 数据块菜单 。此处可以在材质槽中创建新材质或已存在的材质。 数据块关联 明细材质是否被关联到物体或物体数据。 关联选择器有两种选项,数据和物体。这两种选项决定了材质是关联到物体还是关联到数据 ...
Remove Unused Material Slots 删除未使用的物料槽: 卸下未使用的材料插槽。https://docs.blender.org/manual/zh-hans/dev/scene_layout/object/editing/delete.html» 场景 & 物体 » 物体 » 编辑 » 删除删除[X 或 Delete]: 从当前场景中删除选定的对象。全局...
from bpy.types import ShapeKey, Material, Camera fbx_curves: dict[bytes, dict[int, FBXElem]] = {} for curves, fbxprop in cnodes.values(): 1 change: 0 additions & 1 deletion 1 tests/performance/tests/sculpt.py Original file line numberDiff line numberDiff line change @@ -28,7 +28...
DEF_ICON_COLOR(BRUSH_CLAY_STRIPS) DEF_ICON_COLOR(BRUSH_CLONE) DEF_ICON_COLOR(BRUSH_CREASE) DEF_ICON_COLOR(BRUSH_FILL) DEF_ICON_COLOR(BRUSH_FLATTEN) DEF_ICON_COLOR(BRUSH_GRAB) DEF_ICON_COLOR(BRUSH_INFLATE) DEF_ICON_COLOR(BRUSH_LAYER) DEF_ICON_COLOR(BRUSH_MASK) DEF_ICON_COLOR(BRUSH_MIX)...
# remove ../'s get_filename_component(_file_from ${CMAKE_CURRENT_SOURCE_DIR}/${file_from} REALPATH) get_filename_component(_file_to ${CMAKE_CURRENT_SOURCE_DIR}/${file_to} REALPATH) list(APPEND ${list_to_add} ${_file_to}) set(${list_to_add} ${${list_to_add}} PARENT_SCOPE...
After changing Materials in Material Slots, you can assign current materials to the active Variant usingAssign to Variant. You can also set default materials usingAssign as Original. These materials will be exported as default material in glTF. This are materials that wil...
contains(remap[material_indices.span[i]])); UNUSED_VARS_NDEBUG(totcol); @@ -2496,7 +2497,7 @@ void BKE_grease_pencil_material_remap(GreasePencil *grease_pencil, const uint *r } } void BKE_grease_pencil_material_index_remove(GreasePencil *grease_pencil, int index) void BKE_grease_...
return skip_msgdef external_scripts_update( args: argparse.Namespace, repo_name: str, directory_name: str, branch: "str | None", ) -> str: return floating_checkout_update( args, repo_name, Path("scripts") / directory_name, branch, ...
when the user chooses to load a pose, it adds a keyframe on the pose correctives and the body. The incoming avatars from meschapade.me have keyframes on them, so this is a nice way to make the anim… n-baja committedSep 6, 2023 ...
pbr_material_addon pose_lib_preview presets print_3d quick_pipe rigUI rigutils script_auto_complete sculpt_brushes sequencer_tools sound_drivers space_view3d_batch_operations space_view3d_cursor_control space_view3d_cut_copy_paste space_view3d_mouselook_navigation spaceship_generator sun_posi...