if node.type != 'OUTPUT_MATERIAL': nodes.remove(node) # 若模型没有材质,需要创建材质,并关联到对应的mesh unique_material = None if len(bpy.data.materials) == 0: bpy.ops.object.material_slot_add() bpy.ops.material.new() unique_material = bpy.data.materials[-1] for object in bpy.data...
bpy.context.tool_settings#当前使用工具的相关设置image_paint.#图像绘制工具brush.#当前使用的笔刷texture_slot#纹理功能设置stencil_dimension#楼板尺寸stencil_pos#楼板位置bpy.context.active_object.#当前选择的物体active_material.#当前选择的材质球texture_paint_images#当前可绘制的贴图paint_active_slot#当前绘制中...
bpy.data.materials["Material"].node_tree.nodes["Principled BSDF"].inputs[0].default_value = (0.0078..., 0.7438..., 0.8, 0.1) 可以分三部分来看,第一部分bpy.data.materials["Material"]是材质数据,即mat;第二部分node_tree.nodes["Principled BSDF"]是节点树中的Principled BSDF节点;第三部分inputs...
material=material_slot.material #打印材质名称 print() 这段代码展示了如何使用Python脚本来访问场景中物体的材质。首先,我们获取了名为MyCube 的物体,然后访问了它的第一个材质槽,最后获取了材质并打印了材质的名称。 4.Blender二次开发的深入探索二次开发的深入探索 在掌握了BlenderAPI的基础知识和Python脚本的应用...
material_slots: material = material_slot.material if not material or not material.use_nodes: continue for node in material.node_tree.nodes: if node.type == 'TEX_IMAGE' and node.name == "ff_camera_screen": node.image = screen_image self.report({'INFO'}, "All compositing textures have...
Fix: Geometry Nodes: support Material Selection node for curves 5c3d215· Sep 26, 2024 History141,479 Commits .gitea Issue template: Use bug label for Python API reports Aug 22, 2024 .github Funding: Add FUNDING.yml to link to fund.blender.org on GitHub mirror Jul 31, 2024 build_files ...
BlenderIndexRelease2.57.0r36138-APIBlenderFoundationApril13,2011CONTENTS1Blender/PythonDocumentation32ApplicationModules52.1Context..
material.name hairMat = mat_slot.material if 'Outline' not in hairType: if lut_selection == 'F' and not light: shader_inputs['Dark Hair color'].default_value = hair_dark_colors[hairType.replace('KK ', '')] else: shader_inputs['Light Hair color' if light else 'Dark Hair color...
Step 4: Select load - the material will replace the material in the current material slot. Mob Spawner: Purpose: To provide quick, one-click importing/linking of quality Minecraft mob and player rigs in blender. Step 0: By default this is already done for you; make sure the mob spawner ...
_value=0.1defadd_glass_mat(obj):mat=bpy.data.materials.new('glass_material')obj.data.materials.append(mat)mat.use_nodes=Trueshader_Principled_BSDF=mat.node_tree.nodes.get('Principled BSDF')mat.node_tree.nodes.remove(shader_Principled_BSDF)mat_output=mat.node_tree.nodes.get('Material Output'...