Remove Unused Slots Removes all material slots not assigned to the object. 数据块¶ 材质 选择的材质的材质 数据块菜单 。此处可以在材质槽中创建新材质或已存在的材质。 数据块关联 明细材质是否被关联到物体或物体数据。 关联选择器有两种选项,数据和物体。这两种选项决定了材质是关联到物体还是关联到数据 ...
Original file line numberDiff line numberDiff line change @@ -810,73 +810,6 @@ DEF_ICON(WARNING_LARGE) DEF_ICON_BLANK(LAST_SVG_ITEM) /*brush icons*/ DEF_ICON_COLOR(BRUSH_BLOB) DEF_ICON_COLOR(BRUSH_BLUR) DEF_ICON_COLOR(BRUSH_CLAY) DEF_ICON_COLOR(BRUSH_CLAY_STRIPS) DEF_ICON_COLOR(...
Make Materials Shadeless Sets all materials to shadeless for the sole purpose to see all details in Material view. This buttons is not available in Blender 2.80, because it has great native shading options that makes it obsolete. Remove unused Materials Removes materials that do not get used ...
. It clears materials with .001, .002, etc names. If the "Remove unused" checkbox is on, duplicates will be removed from the scene immediately. If this checkbox is off, duplicates will remain in the scene with 0 users and will be deleted using regular Blender tools during the scene ...
Documentation & Tutorials Become a power user by learning how to tweak materials, change import options and more. Blender Addon Docs Poliigon Addon for Blender Changelog Friday, November 22, 2024 v1.10.2 Blender 2.83 - 4.3 Tested on Blender: 4.4 (alpha), 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, ...
Clean / flushes all the unusedmaterials,textures, and images. | 清除所有未使用的材质,纹理和图...
Added option to keep the base material for materials with a principled bsdf Changed LayerPainter pause button to remove all unused groups Added proper blending for normal maps Renamed Diffuse channel to Albedo Added margin option to baking Added strength for normal maps Added texture list panel to...
Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data when closed. For instance, materials that isn't used on any objects in the scene. ...
Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materials Start Pose Mode Lets you test how bones will move. Pose to Shape Key Saves your current pose as a new shape key. Apply as Rest Pose Applies the current pose position...
Removing rigidbodies, joints and bone groups Removing bone constraints Deleting unused vertex groups Using the correct shading Making it compatible with Full Body Tracking Combining similar materialsStart Pose ModeLets you test how bones will move.Pose...