Modular material manager view that allows you to view, manage and delete unused materials in your project in various panels Pop out – Shader editor One click material baking One click asset library generation Camera & Scene management panel that brings all camera, scene and render controls to on...
Remove Unused Material Slots 删除未使用的物料槽: 卸下未使用的材料插槽。https://docs.blender.org/manual/zh-hans/dev/scene_layout/object/editing/delete.html» 场景 & 物体 » 物体 » 编辑 » 删除删除[X 或 Delete]: 从当前场景中删除选定的对象。全局...
Make Materials Shadeless Sets all materials to shadeless for the sole purpose to see all details in Material view. This buttons is not available in Blender 2.80, because it has great native shading options that makes it obsolete. Remove unused Materials Removes materials that do not get used ...
Blender Secrets 127 - Material Basics_ Pointiness.mp4 Blender Secrets 128 - Material Basics_ Dust_Snow.mp4 Blender Secrets 129 - Quickly Align The View To Your Mouse Cursor Position.mp4 Blender Secrets 130 - Purge All Unused Materials.mp4 Blender Secrets 131 - How To Make A Pillow In One M...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards Now you have two options: Only move the mesh: Uncheck the checkbox "Apply Transforms" Move the mesh (and only the mesh!) of the merge armature to the desired position ...
Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data when closed. For instance, materials that isn't used on any objects in the scene. ...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards Now you have two options: Only move the mesh: Uncheck the checkbox "Apply Transforms" Move the mesh (and only the mesh!) of the merge armature to the desired position You can use...
DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwardsNow you have two options: Only move the mesh: Uncheck the checkbox “Apply Transforms” Move the mesh (and only the mesh!) of the merge armature to the desired position You can use...
Delete unused data from blender file Import PBR Material Set origin to the bottom of the object Render with transparent background Render exactly how it looks on the viewport Project text onto a surface How to subdivide a cylinder Make holes in objects UV Unwrapping - Part 2 UV Unwrapping - ...
UV: Select UVchannel in all selected meshes (within multiedit, useful while working on several objects while each of them have multiply UVs) Other modelling functionality UV Tools: Select UV chunk with deselection first Material Manager Material loader will generate materials and load textures ...