Bone Layers, which was one of the last remnants of Blender’s pre-2.8 era, have finally been replaced byBone Collections. Along with this update comes the ability to change thearmature coloron a per-bone basis for both Edit and Pose mode. Bendy Boneshave a new deformation option called Cu...
you're going to extrude and scale those face along those lines... Neat, huh? You can take multiple points of a mesh, and scale them out equally away from your mesh. As you can imagine, there are multiple places this tool comes in quite handy. But wait! There's more! By playing...
You can use Move, Scale and Rotate Make sure that both meshes and armatures are at their correct positions as they will stay exactly like this If you want to merge multiple objects from the same model it is often better to duplicate the armature for each of them and merge them individually...
If you prefer to export as OBJ, change line 29 of the code into the following (replacing FBX with OBJ twice): bpy.ops.export_scene.obj(filepath=fn + ".obj", use_selection=True) This script has changed a tad over the years, and this version works in Blender 3.0 (in fact that’s...
Scaling Objects Scaling objects in Blender can be achieved with ease, and the middle mouse button offers added precision: Using the Scale tool: PressSto activate the Scale tool, then move your cursor while holding the left mouse button to freely scale the object. Use the middle mouse button ...
You'll see the Tris value in the bottom right of the Blender window decrease as you change the ratio. When the number reaches a value that matches your performance goal and looks good, select Apply.Unwrap the model (UV unwrapping)You can skip this step if your model has only one color....
Objects There are a few different kinds of objects in Blender: Lights Cameras Meshes Curves Surfaces Metaballs Text Empty Objects Force Fields and more! In general, each object has an origin, location, rotation, and scale. Depending on the object type, it may also have other properties. We'...
Scale of light sources 光源规模 What is the scale of our light sources in relation to our three-dimensional scene? Believe it or not, this factor carries a lot of weight when it comes to the quality of the final render. If any 28、lights feel out of place, it could potentially ...
Adjust the .QC file to add the collision model to the prop. Changepcmag.qcto this: $modelname pcgmag.mdl $cdmaterials "models" $scale 3.5 $surfaceprop "paper" $staticprop $body studio "pcgmag.smd" $sequence idle "pcgmag_idle" fps 1 ...
You can change this to imperial or metric but they are not necessary unless you're making something to scale for the real world. I'd suggest that you leave the units set to 'none' unless/until you have a reason to change it. The rotational angles default to degrees. You can change ...