104.blender技巧篇扩展中文版104- 缩放至选定Zoom To Selected 00:43 103.blender技巧篇扩展中文版103-四视图切换 Quad View Toggle 00:34 106 01:39 105.blender技巧篇扩展中文版105- 按比例缩放管道Scale Tubes and Pipes Proportionally 00:42 107.blender技巧篇扩展中文版107-飞行模式Fly Mode in Blend...
361.Blender每日小技巧Blender Secrets 361 - 渲染传递到单独的文件Rendering Passes to Separate Fil 17 -- 1:10 App 110.blender技巧篇扩展中文版110- 油脂铅笔构建修改器Grease Pencil Build Modifier 93 -- 1:24 App 052.blender技巧篇扩展中文版052 - 正确设置玻璃材质Glass Transparancy With Alpha Channe ...
Apply Pose 应用造型 Ctrl+Alt Clear Pose Rotation 清除造型旋转 Alt+R Clear Pose Location 清除造型定位 Alt+L Clear Pose Scale 清除造型缩放 Alt+Shift Copy Pose 复制造型 Ctrl+Ctrl Pase Pose 粘贴造型 Ctrl+V Add IK 添加IK Shift+I Remove IK 删除IK Ctrl+Alt+I Add to Bone Group 添加骨骼组 Ctr...
Select the parts of the unwrapped object you want to edit. To scale it, pressSand move your mouse accordingly. This will not change the size of the model but will give you control over how much of the image is shown on your object. This is when having a preview render open will be...
After introducing the user interface and concepts like object selection, it is time to create and manipulate 3D objects. In this section, you find information about:How to create objects in the 3D Viewport Duplicate existing objects Use transformations like move, rotate, and scale Take advantage ...
Scalewill be applied to any bone movement. Smaller numbers create smaller movements. It's recommended to use the same scale with which a model has been imported. Margin If aMarginis specified, a number of empty frames (equal to theMargin) will be inserted at the beginning of the animation...
This is a multiple of the overall scale, both can be used at once. Height Adjust only the height of the object. Like the width, this is a multiple of the overall scale. Thickness Settings (Not For Image Objects) Thickness (Not For Image Objects) Gives the object a 3d thickness, instea...
Blender Secrets 055 - How to Choose Between Multiple Camera's.mp4 Blender Secrets 056 - How To Use the BoolTool Add-on.mp4 Blender Secrets 057 - Flatten Faces.mp4 Blender Secrets 058 - Collapse Edges.mp4 Blender Secrets 059 - Crease Edges.mp4 Blender Secrets 060 - Twisted Bridge With Loop...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is!
For example, a value of 0.5 reduces the original polygon count to 50%. You'll see the Tris value in the bottom right of the Blender window decrease as you change the ratio. When the number reaches a value that matches your performance goal and looks good, select Apply.Unwrap the model ...