Perhaps we could even provide our script with aglobwildcard pattern to find source files of multiple formats, and export them all as USD. Conclusion# With this ability to scale, distribute, and share tasks acros
State changes can still be expensive, but using state macros can help reduce at least some of the cost. Use only a single Direct3D device. If you need to render to multiple targets, use SetRenderTarget. If you are creating a windowed application with multiple 3D windows, use the CreateAddit...
In this quick video tutorial I show you how to display uv maps of multiple objects at once, in the UV/Image Editor. For this we are using the option "Draw Other Objects". Have fun! ~Zacharias Video in English: Video in German: https://youtu.be/UwTXo33oCT8...
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is! Let’s ...
Kostack has now finished a first script version that automatically sets multiple constraints to enable several force evaluations on precise junction points between rigid objects. The script also automatically calculates the breaking threshold values for each of the constraints based on material properties....
S Scale selection R Rotate selection F Fill selection Shift + F Triangulate between edges Shift + A Add new mesh (works in Object mode too) Adding Objects in Object Mode Shift + A Add new object Check Geometries in Edit Mode W...