location=(distance_to_sun, 0, 0), scale=(1, 1, 1) ) # rename the object bpy.context.object.name = obj_name # return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a
location=(distance_to_sun, 0, 0), scale=(1, 1, 1) ) # rename the object bpy.context.object.name = obj_name # return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a random radius (a float in [1, 5]) r = 1 + random() *...
location=(distance_to_sun, 0, 0), scale=(1, 1, 1) ) # rename the object bpy.context.object.name = obj_name # return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a random radius (a float in [1, 5]) r = 1 + random() *...
快捷键:Ctrl+A + scale -- apply + scale 应用中缩放比例重置为1(就会使物体在不变情况下,缩放比例重置为1) Ctrl+A + scale -- apply + scale 应用中缩放比例重置为1(就会使物体在不变情况下,缩放比例重置为1) Ctrl+A + scale -- apply + scale 应用中缩放比例重置为1(就会使物体在不变情况下,缩放...
"Delete me")# also you candelect_all_objects()select_all_meshed()select_all_curves()select_all...
"""Function Class for operating on SPECIFIED objects""" # Declarative def scale(objName, v): bpy.data.objects[objName].scale = v # Declarative def location(objName, v): bpy.data.objects[objName].location = v # Declarative def rotation(objName, v): bpy.data.objects[objName].rotation_...
问无法完全取消选择Blender中的所有对象(使用脚本或键A)EN在Vi里面如果要搜索某个关键字,只要在命令状态...
forobjinbpy.data.objects:obj.name='hexagon'bpy.ops.object.select_all(action='DESELECT') 我又加了点小细节后,效果如下所示: 现在回到开头那个问题,怎样在每次打开Blender软件后,都能直接获取这个命令呢? 首先,我们得给当前脚本文件起个名字,后缀为.py。然后按Alt S保存该脚本。
当单击 Apply Scale 应用属性之后, Scale 属性将自动应用缩放的修改,把属性值重置为 1,如图 2-45 右图所示。图 2-45 Apply 〔应用〕属性 Clear :它是与 Apply 〔应用〕相反的一个功能,用于清除对物体做的形变等操作。其中位移重置快捷键为 Alt+G ,转动重置为 Alt+R ,缩放重置为 Alt+S ,原点重置为 Alt...
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