Scale Averagescales each of the selected segments individually in the Y direction. Push / Pullscales from an imaginary line that connects the start to the end. Time Offsetmoves the shape of the animation forwards or backwards without moving the keys to other frames. Butterworth Smoothingattempts t...
If you want to merge multiple objects from the same model it is often better to duplicate the armature for each of them and merge them individually Select the base armature and the armature you want to merge into the base armature in the panel ...
you're going to extrude and scale those face along those lines... Neat, huh? You can take multiple points of a mesh, and scale them out equally away from your mesh. As you can imagine, there are multiple places this tool comes in quite handy. But wait! There's more! By playing...
This way, one can darken player colours individually.Example: Render greyscale image (for luminosity) Render flat diffuse colour image. Something like this. (This way, special colours stay the same when transforming from 3d to 2d space) Extract player colour by setting everything else to ...
Note: Exporting multiple characters in one Fbx from iClone to Blender is not fully supported. Characters should be exported individually. If multiple characters are detected then a warning pop-up will be displayed. Updated export function to generate compatible Fbx file for CC3 re-import with Fbx...
This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on ...
(hlmv.exe). On the "physics" tab, click the Highlight button and the collision mesh shows as a red wireframe. If we've got it right, it should look like the picture on the left: the wireframe follows each part individually. If we've got it wrong, it might look the picture on ...
A very common and useful tool when adding detail to an object. You can hit “I” again once the tool is active to have every face inset individually. Knife tool Can be used with: Faces Shortcut: K Theknife toolis an interesting modeling tool, it works differently from the other once ...
“Marker 1” below the scale value. Then copy the position of the second object in After Effects and press “Marker 2” in Blender. Then press “Set Scale” and AE2Blend will automatically set the Scale value. When these two objects are brought into Blender they will now be exactly 1 ...
individually, or as part of a larger group or collection, using theMove(G),Rotate(R) andScale(S) tools available in theUV Editor Toolbar(T) down the left side of the editor. With these, UVs, individually or as part of a larger collection, can be manipulated relative to the square ...