bpy.context.object.rotation_euler = v# Rename the active objectdefrename(objName): bpy.context.object.name = objNameclassspec:"""Function Class for operating on SPECIFIED objects"""# Declarativedefscale(objName, v): bpy.data.objects[objName].scale = v# Declarativedeflocation(objName, v): ...
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There's really no way to keep it from bending around that arch in your geometry. The plus side is it's now only bent on one side instead of two. Fixing it is just as easy here as it was before. If you like the way it looks, then continue on. If not, do your scale thing. ...
You should see a new window that displays the mesh information (position, rotation, scale). The final step is to adjust all these parameters to your liking Then you can copy those adjusted parameters from the Blender UI back tomesh_position,mesh_rotation,mesh_scalein the script respectively. ...
Now, in order to use these bones on the other side of the body, the bones will have to face the other way. A very simple way to do this I figured out was to hit s (for scale) and then x and -1. This will effectively scale all the bones to be -1 times scale on the x axi...
They also pair with more Vitamix accessories including all the Self-Detect Containers and the Perfect Blend Scale. These are the best Vitamix for the money if budget is not much of a concern, simply because they are the future of Vitamix. ...
[objName].scale = v # Declarative def location(objName, v): bpy.data.objects[objName].location = v # Declarative def rotation(objName, v): bpy.data.objects[objName].rotation_euler = v class create: """Function Class for CREATING Objects""" def cube(objName): bpy.ops.mesh.primitive...
因为是侧视图, 所以需要设置Orthogonal camera, 通过 camera.data.type="ORTHO" 来实现, 这个没什么好说的, 接下来就是确定相机的位置, 角度, 以及它的视野范围 ortho_scale 来确保囊括进所有模型. 计算视野范围其实有很多方式, 每个方式都有自己的坑, (我全踩了一遍...)最后是使用object.bound_box来算坐标的...
scale 格子线之间的距离。 subdivisions 格子线里面的小格子线的个数。 (在1,3,7 视图,正交模式 才能看到效果) Toggle Quad View 显示4视图. 131 view panel Lens Control the focal length of the 3D View camera in millimeters, unlike a rendering camera. ...
Scale: S Rotate: R You can constrain transforms to a particular axis by pressing X, Y, or Z. Therefore if you only want to scale along the Z axis, press S (then release) and then press Z (then release). You can only constrain to one axis at a time. ...