155.blender每日小技巧155 - 对象模式下的视口透明度Viewport transparancy in Object Mode 00:52 156.blender每日小技巧156 -正确显示像素艺术纹理 Correctly display pixel art textures 00:41 157.blender每日小技巧157 -在短短一分钟内轻松烘焙法线贴图Easily bake normal maps in just one minute! 01:11 ...
155.blender每日小技巧155 - 对象模式下的视口透明度Viewport transparancy in Object Mode 00:52 156.blender每日小技巧156 -正确显示像素艺术纹理 Correctly display pixel art textures 00:41 157.blender每日小技巧157 -在短短一分钟内轻松烘焙法线贴图Easily bake normal maps in just one minute! 01:11 ...
Bounding Box Center:将控制杆原心置于物体选择体的边框中心处。3D Cursor:将控制杆原心置于光标的位置。Individual Origins:将控制杆原心置于物体各自的原心处。Median Point:将控制杆原心置于多个物体的中央位置。Active Element:将控制杆原心置于最后一个激活的物体原心处。如图2-53所示,从左至右分别表示了不同...
General (most window types) Navigation (3D viewport) View (3D viewport) Numpad views: /Isolate 7Top8Up9Opposite 4Left5Persp/Ortho6Right 1Front2Down3Side 0Camera.Focus Object Mode (3D viewport) General Selection (most window types) Shading (3D viewport) Pie Menus Selection (Edit Mode) Curve...
Center With text boxes, centers the text in the frames. With no text box, centers the text on the origin of the object, and grows in both top and bottom directions equally. Bottom With text boxes, align the bottom of the text to the bottom of the frames. With no text box, align th...
Focuses view on currently selected object/s by centering them in the viewport, and zooming in until they fill the screen. 数字键盘 点 .键 视图放大所选择物体(最后创建的物体),显示物体 31 Center View to Cursor Alt-Home Centers view to 3D-cursor. ...
Note that Wireframe Color must be set to Object in Viewport Shading options to see this coloring.Find Entity ID. A pop-up will ask for an Entity ID, and will select the Part or Region with that ID if it exists. This is a useful way to find something referred to in an EMEVD event...
In order to actually see colors in Blender viewport we have to change the way the viewport shades out objects. By default, the shading type is set to Solid which does not show the material colors we have on our object. So even if you have a material with colors if you have the wrong...
Focuses view on currently selected object/s by centering them in the viewport, and zooming in until they fill the screen. 数字键盘 点 .键 视图放大所选择物体(最后创建的物体),显示物体 31 Center View to Cursor Alt-Home Centers view to 3D-cursor. ...
Code Issues Pull requests Blender Add-On to Mute and Unmute Normal Maps in Blender's Node Tree to improve Eevee Viewport Performance blender3d blender blender-addon eevee normal-mapping blender28 viewport-performance blender-node-tree Updated Sep 23, 2021 Python gw...