View Selected 居中查看已选中的物体(全局显示,旁边的其它物体也可见) Move the view to the selection center 快捷键 数字键盘【 / 】 View Global/Local 切换居中显示全局/居中显示已选中物体的本体(本体显示,旁边的其它物体不可见) Toggle display selected object(s) separately and centered in view 当按下数字...
View Selected 居中查看已选中的物体(全局显示,旁边的其它物体也可见) Move the view to the selection center 快捷键 数字键盘【 / 】 View Global/Local 切换居中显示全局/居中显示已选中物体的本体(本体显示,旁边的其它物体不可见) Toggle display selected object(s) separately and centered in view 当按下数字...
View Selected 居中查看已选中的物体(全局显示,旁边的其它物体也可见) Move the view to the selection center 快捷键 数字键盘【 / 】 View Global/Local 切换居中显示全局/居中显示已选中物体的本体(本体显示,旁边的其它物体不可见) Toggle display selected object(s) separately and centered in view 当按下数字...
bpy.ops.mesh.primitive_cube_add()#创建立方体 so = bpy.context.active_object#将立方体对象赋予...
Push the SpaceMouse cap to the right to pan your view to the right. Twist the cap right to turn your view to the right. Lift the cap to vertically move your view up. Auto Rotation Center Sets the center of rotation dynamically, depending on your model’s position in relation to your ...
其中,主体是一个Loop Node,其中在Input中,Arrows和Circles为Object List,Norms, Shifts与Frequencies为Float List,Parameter中,Center Location为Vector,Period为Float。再有,最右边的Node是一个Center Location的Reassign Node,需要在选中Loop Input Node时在属性栏中的Advanced Node Settings中创建,如下图所示: ...
30 View Selected NumpadPeriod Focuses view on currently selected object/s by centering them in the viewport, and zooming in until they fill the screen. 数字键盘 点 .键 视图放大所选择物体(最后创建的物体),显示物体 31 Center View to Cursor Alt-Home ...
scene.#当前场景view_layers.#视图层world.#世界环境collection.#集合objects.#物体active_object.#当前选中的物体data.#物体绑定的数据,存在多种类型data(camera).#相机data(light).#灯光data(mesh).#网格materials.#材质 界面结构 参考https://docs.blender.org/manual/en/latest/interface/index.html#window-syste...
Use Hue Blend (off) - Blend using all the colours in between start and end, instead of a linear blend. Circular Gradient The circular gradient tool is similar to the gradient tool, but draws a radial gradient, with the center at the first position clicked, and edge at the second. Note...
Mask view to region / Clear maskAlt + B Center 3DcursorShift + C Move active object to ...