To add a camera object in Blender, you can follow these simple steps:Press "Shift+A" to bring up the Add menu, or click the Add dropdown located at the top of the Viewport. Left-click on "Camera" in the menu to create a camera at the position of the 3D cursor. Alternatively, ...
In this article we will focus on the viewport overlays in Blender. The goal is to display the data we need as we work on our scenes while not getting the viewport cluttered with too much information. We can access viewport overlays and gizmos in the top right corner of the 3D viewport. ...
navigate to Render > Render Animation in the user interface’s header bar or use the hotkey Control + F12 to start the rendering process. Make sure to specify the start and finish frames of the animation, as well as the render output parameters. Blender will ...
In Blender you have to use a Camera to Render. F12 will render through the active camera. Select a Camera in your scene and Ctrl numpad 0 to make that active. Shift A to add a camera - if there isn't one - and the make it active. Position the viewport to the view you want. >...
How to open the Asset Browser in Blender? The asset browser is an editor in Blender. To open it, we can either turn an existing editor into the asset browser or open a new one. The easiest is to turn an existing editor into the asset browser. For instance, the timeline in the layout...
In this Blender tutorial we’ll render 360° HDRI and use it to illuminate the other scene. Watch now to learn more aboutequirectangularimages andHDRIpanoramas. Download the final result, 4k HDR Important: 1.X=Y*2. The width of the render must be two times bigger than the height. Say,...
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In a tool like Blender, performance obviously matters a lot with viewport interactions and rendering, but there are so many other areas that can be fine-tuned, and 3.1 helps prove it. This version greatly improves export times to both OBJ and FBX. Simply saying the exporting is faster is ...
The Blender Render Engine uses postwork to create a depth of field effect, much like Carrara does. The advantage is that after a long and complex render, depth of field can be applied after the fact without having to re-render. I must admit that rendering with depth of field in Blender...
When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this: Feel free to change the diffuse colour or add a texture map to it’s colour input. To add a Bump Map to this setup, we’ll need to add two things: ...