class in Unity.IO.LowLevel.Unsafe 描述 使用AsyncReadManager,可以通过 Unity 的虚拟文件系统执行异步 I/O 操作。可以在任何线程或作业上执行这些操作。 静态函数 Read发出一个异步文件读取操作。返回 ReadHandle。
Unity.Jobs Unity.Loading Unity.Profiling OtherAsyncReadManagerclass in Unity.IO.LowLevel.Unsafe描述 使用AsyncReadManager,可以通过 Unity 的虚拟文件系统执行异步 I/O 操作。可以在任何线程或作业上执行这些操作。静态函数 CloseCachedFileAsync Closes a file held open internally by the AsyncReadManager. GetFileInfo...
UWA_Xin2020年02月28日 @剑影蒙残Unity的异步加载并不是完全Stream化的,所以,即便有时间片,但是如果一个资源或者文件过大,那么引擎也会在这一帧中加载完才会结束,所以这样的加载时间就很有可能超过时间片了。 回复 赞 - 没有更多啦 -您的解答提交 热门问题 62UWA DAY 2018 活动帖 25UWA DAY 2020 22关于热...
如图 异步加载预制体的时候会有峰值, 仔细一看是这个函数导致的 请问是什么原因? 如何避免?…
using UnityEngine; using Unity.IO.LowLevel.Unsafe; class AsyncReadManagerMetricsSample :MonoBehaviour{ const int maxNumberFrames = 10; public void Start() { #if ENABLE_PROFILER && UNITY_2020_2_OR_NEWERAsyncReadManagerMetrics.StartCollectingMetrics(); #endif } ...
using System.IO; using Unity.Collections; using Unity.IO.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using Unity.Jobs;class AsyncReadSample : MonoBehaviour { static string TestFilename = Path.Combine(Application.streamingAssetsPath, "myfile.bin"); public unsafe ...
using System.IO; using Unity.Collections; using Unity.IO.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using Unity.Jobs;class AsyncReadSample : MonoBehaviour { static string TestFilename = Path.Combine(Application.streamingAssetsPath, "myfile.bin"); public unsafe struc...
using System.IO; using Unity.Collections; using Unity.IO.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using UnityEngine;class AsyncReadSample : MonoBehaviour { private ReadHandle readHandle; NativeArray<ReadCommand> cmds; public unsafe void Start() { string filePath = Path.Combine(...
UnityEngine UnityEditor Unity Other AsyncReadManagerSummaryMetrics.LongestReadTimeMicroseconds public float LongestReadTimeMicroseconds ; 説明 The longest read time (not including time in queue) included in the summary calculation in microseconds. Did you find this page useful? Plea...
using System.IO; using Unity.Collections; using Unity.IO.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using UnityEngine;class AsyncReadSample : MonoBehaviour { private ReadHandle readHandle; NativeArray<ReadCommand> cmds; public unsafe void Start() { string filePath = Path.Combine(...