private async Task InitHelloSDK() { try { await HelloSDK.InitializeAsync(); } catch (HelloClientException e) { Debug.Log($"failed to initialize sdk, clientEx: {e.Message}"); throw; } catch (HelloServerException e) { Debug.Log($"failed to initialize sdk, serverEx: {e.Message}"); th...
using System; using Unity.Services.Core; using Unity.Services.Core.Environments; using UnityEngine; public class InitializeUnityServices : MonoBehaviour { public string environment = "production"; async void Start() { try { var options = new InitializationOptions() .SetEnvironmentName(enviro...
This prevents compilation errors by avoiding the use of the UnityEngine.AsyncOperation version.In the stacktrace, you can check where it is running in playerloop.By default, UniTask's PlayerLoop is initialized at [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]....
The factory uses it to initialize the newly created object. The Visual Tree The panel is the parent object of the visual tree. A visual tree must connect to a panel for the visual elements inside a tree ... Tile Assets Sprite Select the Sprite to be rendered on this Tile. Click the...
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]staticvoidInit() {varplayerLoop =PlayerLoop.GetDefaultPlayerLoop();foreach(varheaderinplayerLoop.subSystemList) { Debug.LogFormat("---{0}---", header.type.Name);foreach(varsubSysteminheader.subSystemList) { Debug....
对于频繁实例化的角色和UI,可尝试通过缓冲池的方式进行处理,在需要隐藏角色时,不直接Deactive角色的GameObject,而是Disable Animator组件,并把GameObject移到屏幕外;在需要隐藏UI时,不直接Deactive UI对象,而是将其SetScale=0并且移出屏幕的方式,也不会触发Animator.Initialize。
You can use simple Initialize method and call parent to child, it works for most scenario. So I don't recommend using PresenterBase, sorry. ReactiveCommand, AsyncReactiveCommand ReactiveCommand abstraction of button command with boolean interactable. public class Player { public ReactiveProperty<int>...
private void InitializeCamera(Vector2Int screenDims, string cameraName = "Main Camera") { // Get a reference to the Main Camera GameObject GameObject camera = GameObject.Find(cameraName); // Adjust the camera position to account for updates to the screenDims ...
Int32 hr = SDK.XGameRuntimeInitialize(); // All Xbox services APIs are accessed through static methods on the SDK.XBL class. Int32 hr = SDK.XBL.XblInitialize(SCID); ... } } } API 覆盖和约定 备注 并非每个 API 都可通过程序包来使用。 有关这些 API 的完整...
// Initialize the selected OpenVINO model if (inferenceEngineDropdown.value == 0) { InitializeOpenVINO(openVINOPaths[modelDropdown.value]); UpdateInputDims(); } } Create UpdateTexture() Method This method is where we will send the current pixel data from inputTex to the OpenVINO™ plugin....