private async Task Init() { if (RtcEngine == null) { await InitHelloSDK(); //此处省略其它代码行...... } } private async Task InitHelloSDK() { try { await HelloSDK.InitializeAsync(); } catch (HelloClientException e) {
This prevents compilation errors by avoiding the use of the UnityEngine.AsyncOperation version.In the stacktrace, you can check where it is running in playerloop.By default, UniTask's PlayerLoop is initialized at [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]....
[Preserve]publicclassSkipSplash{[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]privatestaticvoidBeforeSplashScreen(){#if UNITY_WEBGLApplication.focusChanged+=Application_focusChanged;#elseSystem.Threading.Tasks.Task.Run(AsyncSkip);#endif}#if UNITY_WEBGLprivatestaticvoidApplication_...
Services.Authentication; Once imported, you will need to log in before using API calls. Sample Usage: async void Start() { // Anonymous Sign-In await UnityServices.Initialize(); await AuthenticationService.Instance.SignInAnonymouslyAsync(); if (AuthenticationService.Instance.IsSignedIn) { // ...
我试图使用一个onCall功能发送电子邮件与Firebase。此功能由网站中的表单提交触发。nodemailer'); origin: trueadmin.initializeApp(functions.config().firebasereturn res.status(200).send('Sent'); });当函数触发时,我会得到这个错误。 浏览3提问于2022-07-04得票数-1 ...
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]staticvoidInit() {varplayerLoop =PlayerLoop.GetDefaultPlayerLoop();foreach(varheaderinplayerLoop.subSystemList) { Debug.LogFormat("---{0}---", header.type.Name);foreach(varsubSysteminheader.subSystemList) { Debug....
path is shown in thePath Preview. Components of the path in braces, such as, indicate that static variable is used to construct the final path at runtime. That portion of the path is replaced by the current value of the static variable when the Addressables system initializes at runtime....
Int32 hr = SDK.XGameRuntimeInitialize(); // All Xbox services APIs are accessed through static methods on the SDK.XBL class. Int32 hr = SDK.XBL.XblInitialize(SCID); ... } } } API 覆盖和约定 备注 并非每个 API 都可通过程序包来使用。 有关这些 API 的完整...
using System; using Unity.Services.Core; using Unity.Services.Core.Environments; using UnityEngine; public class InitializeUnityServices : MonoBehaviour { public string environment = "production"; async void Start() { try { var options = new InitializationOptions() .SetEnvironmentName(environ...
IEnumerator InitializeLevelAsync (string levelName, bool isAdditive) { // Load level from assetBundle. AssetBundleLoadOperation request = AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName, isAdditive); if (request == null) yield break; yield return StartCoroutine(request); } ...