async协程写法: private async Task<int> Foo() { // do something await Task.Yield(); // 约等于unity的 yield return null; // do something else return 1; } 15.setActive(false)? setProcess(false)没用,得要用Node3D.Hide() 评论补充,setProcess和Hide得要一起用才能达到setActive的效果,看来god...
//AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("SampleScene", LoadSceneMode.Additive); asyncOperation.allowSceneActivation = false; while (!asyncOperation.isDone) { slider.value = asyncOperation.progress; valueText.text = asyncOperation.progress * 100 + "%"; //asyncOperation.progress在...
利用场景编号或者场景名称对场景进行切换,这里要注意下其与LoadSceneAsync的区分,可参考这篇文章:.在loadscene的过程中还可以指定加载哪种类型的场景,可以加载单模式和附加模式,单模式就是普通的切换场景,附加模式使得屏幕中中包含两个场景,比如说做背包血条栏可以利用这种模式.注意与MergeScene的区别,合并场景会破坏原...
valueThe active state to set, wheretruesets the GameObject to active andfalsesets it to inactive. Description Activates or deactivates the GameObject locally, according to the value of the supplied parameter. SetActiveonly sets the local state of the GameObject, represented by the value ofGameObject...
GameRoot.Instance.loadingWnd.InitWnd();//异步加载指定名字的场景AsyncOperation sceneAsync =SceneManager.LoadSceneAsync(sceneName); prgCB= ()=>{//获取当前进度floatval =sceneAsync.progress;//在加载界面设置当前进度GameRoot.Instance.loadingWnd.SetProgress(val);//加载完成if(val ==1) ...
在创建Game object的时候,会默认加入到Active scene。 SceneManager SceneManager在UnityEngine.SceneManagement之下,它是Runtime中的Scene manager,提供了以下方法: LoadScene() / LoadSceneAsync() 它们允许用户通过name、build index来加载场景。用户可以在Build Settings窗口查看name和build index。通过这两个方法加载的...
FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to ...
If you’re using the non-blocking versions of those calls (for example, AssetBundle.LoadAssetAsync), Unity uses time-slicing to wake the Assets up. Memory Behavior While loading several Textures at once, if either the upload rate is not fast enough or the main thread stalls, you can ...
SceneManager.LoadSceneAsync("AdditiveScene", LoadSceneMode.Additive); 异步卸载场景 SceneManager.UnloadSceneAsync("AdditiveScene"); 运行时控制台会看到下面的警告 There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. ...
var position = await locator.GetGeopositionAsync(); Debug.Log(string.Format("{0}, {1} Accuracy: {2}", position.Coordinate.Latitude, position.Coordinate.Longitude, position.Coordinate. Accuracy)); }, false ); /**/ } #else // When you’re not using the Window...