Unity可自定义loading页的异步加载工具 介绍 可自定义loading页,prefab和scene都可以,获取当前加载进度,场景异步加载 安装教程 下载代码,引入到工程中,核心脚本为SceneLoadTool 单例类,直接调用接口,传入对应参数即可实现场景异步加载 使用说明 SceneLoadTool为单例类 引入ZTools命名空间 使用预制体或者scene制作自己想要的...
Speed Tree 的集合体为每个顶点存储了下一个LOD的位置信息,每个顶点知道如何在当前LOD位置和下个LOD位置之间进行插值。导入speed tree构建的模型时,Unity会自动选择Speed Tree mode。 Unity只需要渲染当前的LOD几何体,并提供一个0-1的值来控制每个顶点逐步的移动到下一个LOD的位置。在LOD切换结束后,就变成下个LOD的...
运行结果是:strat1 test1 start2 test2 当被调用函数执行到yield return null(暂停协程,等待下一帧继续执行)时,根据Unity解释协同程序就会被暂停,其实我个人认为他这个解释不够精确,先返回开始协程的地方,然后再暂停协程。也就是先通知调用处,“你先走吧,不用管我”,然后再暂停协程。 二、yeild return new WaitFor...
Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events - Jan 13, 2025 How to reproduce: 1. Open the “CrashRepro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play Mode 4. Wait 20 seconds 5. Exit Pl...
Unity loadSceneAsync using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.SceneManagement; using TMPro; using UnityEngine; public class LoadScene : MonoBehaviour { public TextMeshProUGUI lbl; // Start is called before the first frame update void Start()...
所以代码改为如下。当AsyncOperation.progress到达0.9后,就直接把进度条的数值更新为100%,然后设置AsyncOperation.allowSceneActivation为ture,让Unity继续加载未完成的场景。 privateIEnumeratorStartLoading_3(int scene){AsyncOperationop=Application.LoadLevelAsync(scene);op.allowSceneActivation=false;while(op.progress<0.9f...
public static AsyncOperation LoadSceneAsync (string sceneName, SceneManagement.LoadSceneMode mode= LoadSceneMode.Single); public static AsyncOperation LoadSceneAsync (int sceneBuildIndex, SceneManagement.LoadSceneMode mode= LoadSceneMode.Single); 参数 sceneName 要加载的场景的名称或路径。 sceneBuildIn...
using UnityEngine.SceneManagement;using TMPro;using UnityEngine;public class LoadScene : MonoBehaviour { public TextMeshProUGUI lbl;// Start is called before the first frame update void Start(){ StartCoroutine(CorouLoadScene("LoadScene2"));} // Update is called once per frame void Update(){ ...
"Assets/scenes/others/scene3.unity"Note: The name of the Scene to load can be case insensitive. using System.Collections; using UnityEngine; using UnityEngine.SceneManagement;public class Example : MonoBehaviour { void Update() { //Press the space key to start coroutine if (Input.GetKeyDown...
Effortlessly manage scene transitions with Loading Screen! Features dynamic screens, tracking, animations, tips. Perfect for professional and polished games! Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeli...