在Unity3D中,ArgumentException异常通常意味着你试图在非主线程上调用某个只能在主线程上执行的方法。以下是关于ArgumentException在Unity3D中的详细解释:异常原因:当你尝试在非主线程上调用只能在主线程上执行的方法时,就会触发ArgumentException异常。例如,Time.time的获取只能在主线程中进行,因为构造函数...
在Unity3D中,遇到ArgumentException异常时,通常意味着你试图在非主线程上调用某个只能在主线程上执行的方法,例如获取Time.time。完整的错误信息表明,时间的获取(Time.time)只能在主线程中进行,因为构造函数和字段初始化会在场景加载时在加载线程中执行。尝试在这些地方直接赋值会导致错误,因为它们不应...
在Unity中,当你尝试将一个数组复制到另一个数组时,如果目标数组的长度小于源数组的长度,就会抛出ArgumentException异常,提示“destination array was not long enough”。 要解决这个问题,你可以采取以下几种方法: 确保目标数组的长度足够: 在复制数组之前,检查目标数组的长度是否至少与源数组的长度相同。如果不相同,你...
Notice the argument exception in the console: ArgumentException: Requested value 'Right' was not found. at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in :0...
Unity3D中的ArgumentException的含义 在Unity3D开发环境中,ArgumentException是一种异常类型,通常表示传递给方法或函数的参数不符合预期的格式或条件。当程序中的某个方法或函数接收到了一个不正确或不合适的参数时,就会抛出ArgumentException。详细解释:1. ArgumentException概述:ArgumentException是C#编程中一...
ArgumentException: get_time can only be called from the main thread.异常:时间只能被主线程调用。Constructors and field initializers will be executed from the loading thread when loading a scene.构造函数和初始域只能在场景加载时被执行。Don't use this function in the constructor or ...
8. In the “Motion Blur” override, enable the “Intensity” property and change it’s value 9. Enter the Play Mode 10. Observe the Console Window Expected result: No error is thrown Actual result: “ArgumentException: Trying to use an invalid...
异常:ArgumentException: The Assembly System.Configuration is referenced by System.Data. But the dll is not allowed to be included or could not be found. 解决方法:在player settings里将api capability level里的.Net 2.0 Sub 改成.Net 2.0就行了。
异常:ArgumentException: The Assembly System.Configuration is referenced by System.Data. But the dll is not allowed to be included or could not be found. 解决方法:在player settings里将api capability level里的.Net 2.0 Sub 改成.Net 2.0就行了。
8. Open the “Assets/BugReport/Document.uxml“ file in the UI builder 9. Observe the Console window and UI Builder Cell Template field Expected result: No errors are thrown and the reference is retained Actual result: “ArgumentException: Object of type 'UnityEngine.Objec...