方式1:throw;可追溯到原始异常点,获取所有异常(范围粒度较大) (编译器会警告,定义的ex未有使用) 方法2: throw ex;会将到现在为止的所有信息清空,认为你catch到的异常已经被处理了,只不过处理过程中又抛出新的异常,从而找不到真正的错误源 方法3:throw new Exception("错误信息…",ex);经过对异常重新包装,会...
if(retvalue.Exception==null)//retvalue.Exception=null说明函数执行时没有抛出异常 { Console.WriteLine("执行成功,无异常"); } else { Console.WriteLine("Exxxxxx:"+retvalue.Exception.Message); retvalue.Exception=null;//将retvalue.Exception设为null表示异常已经被处理过了, //如果不把retvalue.Exception设为...
throw new Exception(string.Format("移除监听错误:尝试为事件{0}移除不同类型的委托,当前委托类型为{1},要移除的委托类型为{2}", eventType, d.GetType(), callBack.GetType())); } } else { throw new Exception(string.Format("移除监听错误:没有事件码{0}", eventType)); } } private static void...
throw new Exception(string.Format("移除监听错误,尝试为事件{}移除不同类型的委托,当前委托类型为{1},要移除的委托类型为{2}", eventType, d.GetType(), callBack.GetType())); } } else //不存在事件码的情况 { throw new Exception(string.Format("移除监听错误;没有事件码", eventType)); } } /...
throw new Exception(string.Format("移除监听错误:没有事件码{0}", eventType)); } } private static void OnListenerRemoved(EventType eventType) { if (m_EventTable[eventType] == null) { m_EventTable.Remove(eventType); } } //no parameters ...
@文心快码BaiduComateunity throw new notimplementedexception() 文心快码BaiduComateNotImplementedException在Unity中的含义 在Unity中,NotImplementedException是一个继承自System.Exception的异常类型。它通常用于指示某个方法或功能尚未实现。当代码执行到一个标记为未实现的部分时,可以抛出此异常,以提醒开发者还需要完成该...
throw new Exception("Event \"" + tag + "\" not found in the list."); dic[tag](); }public static void AllClear() { dic.Clear(); } }一、为什么以string为关键词,而没用Enum 实际上两者都可以,但是我喜欢string,并且以string为关键词时拓展起来也比较方便。当然,缺点也很显而易见,如果事...
throw new Exception("order1 is null ,please check it!"); order1.client.state++; View.UpdateState(order1.client); break; case OrderSystemEvent.PAY: Order finishOrder = notification.Body as Order; if ( null == finishOrder ) throw new Exception("finishOrder is null ,please check it!");...
throw new Exception("除数不能为0"); result = NumberA / NumberB; return result; } } //简单工厂 public class OperationFactory { public static Operation createOperate(string operate) { Operation oper = null; switch (operate) { case "+": ...
throw new Exception("WWW download had an error:" + www.error); AssetBundle bundle = www.assetBundle;//AssetBundle是第2部分 if (AssetName == "") Instantiate(bundle.mainAsset);//实例化是第3部分 else Instantiate(bundle.Load(AssetName)); ...