public static void AddPersistentListener (Events.UnityEvent_4 unityEvent, Events.UnityAction_4 call); 参数 unityEvent 要修改的事件。 call 要调用的函数。 描述 向监听器添加持久性调用。将使用由 Event 定义的参数调用,并从调用位置发出。 Copyright © 2018 Unity Technologies. Publication 2017.3 教程 ...
Unity のマニュアルは、Unityの使い方を学ぶ手助けとなります。Unityを使って 2D や 3D ゲームを作成したり、ゲーム以外のアプリを作成したりして多くの経験を積みましょう。
UniRx can handle UnityEvents easily. Use UnityEvent.AsObservable to subscribe to events:public Button MyButton; // --- MyButton.onClick.AsObservable().Subscribe(_ => Debug.Log("clicked"));Treating Events as Observables enables declarative UI programming....
1回答 Unity add second PersistentListener不工作 、 UnityEventTools.AddPersistentListener (script.Events, methodDelegate); Selection.activeObject = go;我相信unityevent的第一个元素是被覆盖的,因为如果我为animator添加持久的监听器,音频播放将会工作
问动态型UnityEventTools AddPersistantListenerEN这样啊,原来是这么回事!只有两个星期的价值挖掘和编码,...
Unity中,使用NGUI,通常为某个控件(如按钮)绑定事件(单击、双击、拖拽、滚轮、选择等)都是用UIEventListener,比如:1 public void Bind()2 {3 UIEventListener.Get(clickButton.gameObject).onClick = ..
Audio is critical to making simulated environments feel real. In previous challenges, you saw how Unity helps you simulate the ways objects interact with each other. Unity also simulates the ways sound waves interact in a physical environment. Audible sounds change depending on the listener’s ...
The style of the push notifications can be changed by overriding the behaviour of the library. Instructions on how to do this can be foundhere. Once you have added either the modified library or added the new classes as a separate library you will need to change theListener Servicefield in...
call.hangUp({ forEveryone: true }); // toggle button states hangUpButton.disabled = true; callButton.disabled = false; submitToken.disabled = false; acceptCallButton.disabled = true; }); Accept an incoming call Add an event listener to accept an incoming call to the acce...
To import the addon, use one of the following methods: Important: if updating from a pre-3.0 version, pleaseDELETEany Bolt.Addons.Community dll files. By default these were placed in yourPluginsfolder. Via Package Manager: Open the Unity Package Manager, and click the “+” button in the...