Also, since the total derivatives are reciprocals of each other, we can multiply them together to give unity, i.e.,Notice that dx/dt is the velocity of one worldline with respect to some arbitrary reference frame, and dx′/dt′ is the velocity of a different worldline with respect to ...
In recent years, Unity has focused on VFX and hyper-realistic 3D scenes. In contrast, developers use Godot for prototyping and making smaller, often 2D, games. This doesn't mean that using either engine locks you in. Experience with both engines is useful, so you truly understand which is ...
All static moving objects must remain static in the game. If you need to alter them in any way (change size, position, orientation, disable/enable) you should make them Kinematic Rigidbodies. For each Flare in your scene Unity performs a Raycast from the Camera position. Make sure only the...
SStokes(kinematic viscosity) SSulfur SShilling(British currency) SSpades(playing cards) SSoldering SSparkasse(German: public savings bank) SEntropy(thermodynamics) SStarboard(nautical) SSubchapter S Corporation SSkype(voice-over-Internet service) ...