Configure 3D assets for mixed reality in Unity - Training Get step-by-step instructions on how to place Prefab 3D assets and models into a Unity scene. Learn about Unity Scriptable Objects and mixed reality design considerations before deploying to a HoloLens 2.
Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging.By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its ...
Unity itself offers two ways to store data. The first one is by using playerprefs. This system makes it possible to store a variable by using one line of code. It is easy to use, but not at all secure.[53] The second way of saving data that Unity offers is by using scriptable obj...
Child namespaces, types, methods and fields of such referenced assembly are also resolved from their references found in application code. The consequence is less warning. Also no matter the flavour of .NET targeted (.NET 6, Unity, Blazor, .NET Standard...) the analysis result is now always...
Scriptable Render Pipeline Core 17.1.0 SRP Core What's new 12 13 17 Creating a custom render pipeline Camera components Render Requests Render Graph RTHandle system Custom Material Inspector Custom graphics settings Shaders Look Dev Rendering Debugger Light Anchor Manual...
Particle Systems Using Particle Systems in Unity Leave feedbackWhat is a Particle System?Particles are small, simple images or meshes that are displayed and moved in great numbers by a particle system. Each particle represents a small portion of a fluid or amorphous entity and the effect of ...