My command line is sample_decode -r -i "myinputfile.h264" -d3d11. The computer is a Dell XPS 8500 with an i7 3770 CPU; the monitor is plugged into the integrated GPU with a VGA cable. There is also a discrete NVIDIA card but nothing is plugged into it right now. Traduire 0 Com...
CD3D11_RENDER_TARGET_VIEW_DESC::operator const D3D11_RENDER_TARGET_VIEW_DESC&() method (Windows) SIZETToPtrdiffT function (Windows) Intersects(XMVECTOR, XMVECTOR, XMVECTOR, XMVECTOR, XMVECTOR, float&) method (Windows) DXGI_MODE_ROTATION enumeration (Windows) AllocateHeap function (Windows) Tra...
res = D3D12CreateDevice(adpter.Get(), D3D_FEATURE_LEVEL_11_1, __uuidof(ID3D12Device), reinterpret_cast<void**>(pD3D12Device.GetAddressOf())); CHECK_FAIL_AND_RETURN(res, D3D12CreateDevice ID3D12Device) ComPtr<IDXGIDevice> pIDXGDevice; res = pD3D12Devic...
不过这样处理器使用量会增加(比如3%->10%),此时gpu使用率和gpu-api=auto(也就是使用d3d11)时一致(比如50%),但画面可能卡顿。 高分辨率(HiDPI)显示器下界面文字太小?(来源) 尝试注销系统或者重启系统一次 快捷键 mpv的快捷键配置文件input.conf中每个按键要如何书写才能被正确识别 最正确的方式是参照下方mpv源...
( NULL ); // Set Shaders pd3dImmediateContext->VSSetShader( g_pFullScreenVS, NULL, 0 ); pd3dImmediateContext->PSSetShader( … ); pd3dImmediateContext->PSSetShaderResources( … ); pd3dImmediateContext->IASetPrimitiveTopology( D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); // Render 3 vertices...
/home/test/.var/app/com.usebottles.bottles/data/bottles/dxvk/dxvk-2.1-1-d14dcf5/x32/d3d11.dll -> /home/test/.var/app/com.usebottles.bottles/data/bottles/bottles/offcei16_64_new/drive_c/windows/syswow64/d3d11.dll /home/test/.var/app/com.usebottles.bottles/data/bottles/dxvk/dxvk-2.1...
Platform Extensions cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices Platform Host timer resolution 100ns Platform Extensions function suffix AMD Platform Name AMD Accelerated Parallel ProcessingNumber of devices 1 Device...
EGL_ANGLE_create_context_extensions_enabled, EGL_ANDROID_blob_cache, EGL_ANDROID_recordable, EGL_ANGLE_image_d3d11_texture, EGL_ANGLE_create_context_backwards_compatible, EGL_KHR_create_context_no_error, EGL_KHR_reusable_sync, [2023.02.04 18:43:02] OpenGL: QOpenGLContext created, version: 3.3...
<binaryImage start="0x00007FF80C5E0000" end="0x00007FF80C85E000" path="d3d11.dll"/> <binaryImage start="0x00007FF80DAB0000" end="0x00007FF80DCBD000" path="twinapi.appcore.dll"/> <binaryImage start="0x00007FF80DA80000" end="0x00007FF80DAA8000" path="rmclient....
Ex) ID3D11BlendState:alpha-to-coverage,independent blending,render targets. The goal is to reduce the overload of station changes by setting other related settings as well. Can be created and set at render time. Latest hardware. Dependencies between hardware units exist. ...