D3D11 is required to use acceleration hardware on an adapter that does not have 1) a display attached and 2) a user logged in. This is because the Microsoft D3D9 archtiture requires a displayable render target at the time an object is created. With D3D11.1, Microsoft has introduced full ...
my program do multiple video stream decoding,every stream create it's sole use decoder, and there are 2 platform for hardware accelerated decoder on windows : MFX_IMPL_VIA_D3D9 and MFX_IMPL_VIA_D3D11,so which one should I use? Is D3D11 better than D3D9?
libobs-d3d11 PRIVATE "$<$<BOOL:${GPU_PRIORITY_VAL}>:USE_GPU_PRIORITY>" "$<IF:$<BOOL:${GPU_PRIORITY_VAL}>,GPU_PRIORITY_VAL=${GPU_PRIORITY_VAL},GPU_PRIORITY_VAL=0>") target_link_libraries(libobs-d3d11 PRIVATE OBS::libobs d3d9 d3d11 dxgi shcore) target_link_libraries(libobs-d3d...
2 changes: 1 addition & 1 deletion 2 libobs-d3d11/cmake/legacy.cmake Original file line numberDiff line numberDiff line change @@ -39,7 +39,7 @@ else() target_compile_definitions(libobs-d3d11 PRIVATE USE_GPU_PRIORITY=TRUE GPU_PRIORITY_VAL=${GPU_PRIORITY_VAL}) endif() target_link...
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D3D11 is required to use acceleration hardware on an adapter that does not have 1) a display attached and 2) a user logged in. This is because the Microsoft D3D9 archtiture requires a displayable render target at the time an object is created. With D3D11.1, Microsoft has introduced full ...