The error happens in CD3D11Device::Init(), after D3D11CreateDevice returns successfully. Then there is the following code: m_pDXGIDev = m_pD3D11Device; m_pDX11VideoDevice = m_pD3D11Device; m_pVideoContext = m_pD3D11Ctx; MSDK_CHECK_POINTER(m_pDXGIDev.p, MFX_ERR_NULL_PTR); MSDK...
The error happens in CD3D11Device::Init(), after D3D11CreateDevice returns successfully. Then there is the following code: m_pDXGIDev = m_pD3D11Device; m_pDX11VideoDevice = m_pD3D11Device; m_pVideoContext = m_pD3D11Ctx; MSDK_CHECK_POINTER(m_pDXGIDev.p, MFX_ERR_NULL_PTR); MSDK...
Type: -d3d11 Relaunch Fortnite. Note: In order to switch back to DirectX 12 you need to delete the command/uncheck the box.
libobs-d3d11 PRIVATE "$<$<BOOL:${GPU_PRIORITY_VAL}>:USE_GPU_PRIORITY>" "$<IF:$<BOOL:${GPU_PRIORITY_VAL}>,GPU_PRIORITY_VAL=${GPU_PRIORITY_VAL},GPU_PRIORITY_VAL=0>") target_link_libraries(libobs-d3d11 PRIVATE OBS::libobs d3d9 d3d11 dxgi shcore) target_link_libraries(libobs-d3d...
mpv -v foo.jpg --no-config --keep-open --vo=gpu-next --gpu-api=d3d11 [vo/gpu-next/d3d11] Couldn't resize swapchain: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. ... [vo/gpu-next/libplacebo] Tried ...
SelectSettings. Scroll down and expandFortnite. Check the box forAdditional Command Line Arguments. Type: -d3d11 Relaunch Fortnite. Note: In order to switch back to DirectX 12 you need to delete the command/uncheck the box.
Render with D3D11WARP: Uses Direct3D 11 Windows Advanced Rasterization Platform (WARP) to render the Shader Designer design surface. View: Enables the selection of additional information about the Shader Designer. Frame Rate: When enabled, displays the current frame rate in the upper-right corner ...
Render with D3D11WARP: Uses Direct3D 11 Windows Advanced Rasterization Platform (WARP) to render the Shader Designer design surface. View: Enables the selection of additional information about the Shader Designer. Frame Rate: When enabled, displays the current frame rate in the upper-right corner ...
Render with D3D11WARP Uses Direct3D 11 Windows Advanced Rasterization Platform (WARP) to render the Model Editor design surface. Scene Management Import Imports objects from another 3D model file to the current scene. Attach to Parent Establishes the first of multiple selected objects as the parent...
<binaryImage start="0x00007FFDBB7F0000" end="0x00007FFDBBAD1000" path="d3d11.dll"/> <binaryImage start="0x00007FFDBC3B0000" end="0x00007FFDBC4F2000" path="dcomp.dll"/> <binaryImage start="0x00007FFDBD9D0000" end="0x00007FFDBDB4B000" path="twinapi.appcore.dll"/> ...